Wednesday, March 25, 2009

threshold of the caern.

[Toxic] [ Just waiting on a few more people, feel free to begin interacting IC, all of you. Just as long as it's in the Caern you're within reach of the hook for this storyline. ]

[Host of Traitors] The borders of the Caern Grounds.

It was a cemented scattering of wrought metals, sundered detritus and concrete scattered over the up and down highway of an abandoned wharf. It had been sitting here, degenerate and lost by the city for years and with little other reason then the Kin within Hill House that kept it that way under the City Council's nose and eyes. Few people came looking this way. Fewer people really cared. It was one of the most well guarded secrets in the city and had remained that way for a long time, much to the diligence and stoicism of it's resident guardians.

Perhaps it is one of the reasons Zeke can be found on the outskirts and edges of the bawn, a sensation not unlike the frisson of adrenaline you get before battle or when you've been up too long and your body begins to send you not so subtle signals that deprivation of sleep was unhealthy. He jangles inside, confident that none of those within the physical world would be able to trace him back here.

His attire is a simple long coat and a tidy hoody beneath, the T shirt masked under the latter's zipper. Black cargo pants and a pair of mangy old boots. His features are dusted with the shadow of the area, what little light there was spawned from the far off city streets and buildings. He was smiling. Vaguely.

Tonight was his moon. Tonight was the Doubting Time.

[Thunder's Judgement] *The man entered the general area, following scents perhaps others didn't notice. Fortunately, he knew the right things to say. Knew what the guardians were, even if his look might appall them. It wasn't the first, and it wouldn't be the last. But in these times few, turned away a willing solider. Especially one that called for a specific pack, and a specific person by name. He was here to find his tribe mate Fell Prayer. And was lead inside to be checked out apparently by packmates of the pack of the Cackling Shadows....he didn't get too far, a few steps and he was lead to the one outside.*

[Thunder's Judgement] *The man walked with the guardian, not trusted enough to be left alone for now. He seemed to be covered in a leather jacket of some sort, a hood pulled over his head. He carred a large black hard plastic case, and a stuffed duffle bag. For now saying nothing.*

[Odins Eye] The hulking Fenrir named Odin's Eye

[Odins Eye] ((Gah! Ignore that... I accidentally hit the post button prematurely))

[Host of Traitors] As the hooded one and his guardian escort approach the outer bawn, there is the distinct impression of distance. It was not hard to discern the Guardian's lack of interest and bare tolerance for the man beside him, if evidenced only by the sudden and swift departure of the wraith of a Garou once they cross the Bawn...

...Leaving the Hooded creature to walk the rest of the way alone.

Zeke's head levels on the sudden detached presence that moves amid the shade and dark, eyes narrowing slightly. His feet shift atop one of the massive pieces of twisted hulk and metal that litters the surrounding wharf, a bygone throwback to an age of ships and gunnery, long since abandoned to this makeshift junkyard for the monstrosities humanity once built in it's heyday.

Zeke crouches, heedless of the brief tilt and re-settling the sudden shift of weight produces in the chunk of metal beneath him, elbows settling on knees and hands left to dangle between his legs. As the Hooded Man approaches closer still, Zeke offers a nod up toward him, both a silent hello and a query.

"Don't think the locals like you much."

[Odins Eye] The hulking Fenrir named Odin's Eye approaches the Caern with the self-same herald as is in his nature; the sound of heavily soled leather boots upon the pavement. The slim breath of wind floating among the old pier toyed with the golden mane of shoulder length hair flowing from his scalp, framing a stern countenance and gray eyes made black in the darkness.

A plaid flannel shirt, in shades of navy and red, hung buttoned but untucked to his hips, just allowing a gray tee shirt to peek from the unbuttoned collar. Dark denim jeans flow to the laces of his brown boots, devoid of logo or brand name tags.

As he approaches, Matthias finds a curious sight awaiting him. A man, or what looks like a man, standing in a hooded leather jacket, watched over by the Caern guardian. His expression grows curious as the guardian stops him and informs him of the man's request.

Turning to the newcomer, a low bass rumble flows from viking lips.

"You seek Milo?"

[Host of Traitors] (Whoops. Scratch my Post.)

[Odins Eye] ((*blink* Sorry... Got knee deep in writing mine and didn't check before posting. *shakes head* C'mon brain... work better.))

[Host of Traitors] Zeke's head levels on the sudden detached presence that moves amid the shade and dark, eyes narrowing slightly. His feet shift atop one of the massive pieces of twisted hulk and metal that litters the surrounding wharf, a bygone throwback to an age of ships and gunnery, long since abandoned to this makeshift junkyard for the monstrosities humanity once built in it's heyday.

Zeke crouches, heedless of the brief tilt and re-settling the sudden shift of weight produces in the chunk of metal beneath him, elbows settling on knees and hands left to dangle between his legs. Brief flicker of impatience fiddles around in his soles, shifting his weight from one bent leg to the other, before-

-Matthias can be heard. [i]Felt[/]. Seen. The Ragabash turns and leans further off of the Metal chunk, peering at the towering Modi with a flicker of a grin.

"...Milo's on Spirit call tonight. He'll be 'round later." A brief glance at the newcomer then, though Zeke doesn't forfeit his perch to get closer. "...Sure is popular these days, though."

[Thunder's Judgement] "Da, I do." *The man's voice seems harsh in texture and low in tone. The head turns to looks at the man, and immediate perhaps the reason for such is visible. The burn marks flashing completely over the left side of his face, and reaching over to the other.*
"Do you know Fell Prayer?..." *There was a small sniff apparently from the ruined nose cavity* "...brother warrior?" *The english had a strong edge of accent, perhaps eastern european.*

[Thunder's Judgement] *A nod given to the newest voice...another sniff...and another nod, perhaps to himself*

[Toxic] [ Alright. One more round of posts, this time in alphabetical order, for anyone who hasn't established a position either in the physical or Umbral reflection of the bawn. Count me out of posting order, I'll post last. ]

[Wyrmbreaker] (i'm attaching lukas to katherine, so count me outta the post rotation)

[Razor's Edge] There was something to be said about not sleeping. Or, at the very least, not sleeping well. Her mind was running a mile a minute, and she could still taste her dreams. It was, for lack of better wording, an unpleasant experience. She was, however, more-than-content to take the night in on her senses and enjoy. To live and breathe it, to look at the sky and...

And to take in the caern. To be there, actually be there. It was a reminder. refreshing, yes, and a reminder none-the-less. Meredith was there to take in it in on the other side though. The Ahroun found herself in the umbra.

the more things changed, the more they stayed the same.

Attire was comfortable- jeans and a tee shirt. She wore a jean jacket, and her work boots were splattered with red dirt mingling with whatever earth Chicago had. It was caked into the grooves and ridges on the bottom of her hiking boots.

[Razor's Edge] (ohfuck! Sorry! *kicks that away*)

[Dances on Fire] Andrew is there. By the Grave. Tending a grave. Not happily, of course. But he's there. It is punishment. And required. He kneels by the grave of Barcode and clears the stone that's been placed there. Frowning down at the grave, he presses his hand into the dirt and pushes himself to his feet.

Rising, he brushes at his knees but it won't help any. The sweatpants have absorbed the wet mud and will need to be cleaned. Again. He lets out a sigh and starts towards the Caern's heart.

[Host of Traitors] (Gah! Fuck. I just lost my post to a refresh. Skip me folks, sorry about that.)

[Odins Eye] Matthias' gray eyed countenance turns to Zeke, a brief nod of greetings follows.

"It would appear so."

Then, the large man looks back at the newcomer asking after Milo, considering how best to answer that question. The low bass rumble issuing from his lips answers, after a fashion.

"He is alpha of my pack."

[Odins Eye] ((I was next 'til I wasn't. put that after Muerte Fria's post, please.))

[Truth's Meridian] (*bursts!* I have a post, I want it thrown in. Sorry if I jumped queue.)

Two members of the Unbroken Circle were present inside the grounds of the Caern this evening. Katherine and Lukas, Alpha and Beta were strolling side by side amongst the graves of the fallen before them. There was little intention to their present location other than the Silver Fang's off-hand desire to glimpse the names of her own tribal members. Perhaps it was whimsy that led her here, or perhaps it was the bent figure of Dances on Fire tending to a freshly dug grave.

Or -- perhaps the Mistress of Challenges needed no reasoning at all to stroll within the Caern's grounds. Katherine's pale eyes do follow after Andrew for a beat however, before they tick toward the newest addition to the graveyard.

[Thunder's Judgement] "Da, good. I am here to join my tribemate's pack. It will be good to hunt the guilty once more." *The man's harsh voice says simply* "I am Vasily. Is this place safe for real introductions?"

[Toxic] Broken behemoths settle deeper into their final resting places, slowly returning to the earth from which they were abducted and enslaved into these creaking forms by man. Spirits do their work, that which they must to be that which they are, with little complaint as they flit, crawl or otherwise making their way in or around the bawn. It is another night in this sacred place, which is saying a lot as the Caern remains standing strong and unchallenged, Maelstrom churning away upon his great hill. The totem is as a glimpse into one of the Mother's own rushing arteries, trembling in the fevered sweats of these final nights.

Her tumultuous sleep does not last for long. Those Garou in the physical feel it like the tide, their very bones trembling like lodestone toward some spiritual magnetic North through the thin Gauntlet of the Caern. It calls them to the otherworld.

Those already inhabiting the realm of spirit-stuff, this sanctuary of Gaia's soul so deep in the blighted Scabs? Those that heed the call into the Umbra, slipping through in this bastion at the totem-sung and unmistakable tug? They can hear it as it begins, the crashing of waves as Maelstrom's pit begins to rise in a rolling boil. Froth breaks upon its shores with a white fire like fireworks or exploding ordinance on the bawn's flat horizon, emanating fluctuating cold and heat in currents that summon the howls of the Guardians, marshaling with deadly efficiency in terrible forms of war.

The Guardians and the Blood of the City have their contingencies. Those other Garou are swept up by the wind, pushed with tearing gusts toward the Heart.

Andrew is there first. As it should be, the Theurge is the first to witness as the tempest within the Heart grows.

As others approach, it easily becomes visible as the ground begins to tremble and the ghostly apparitions of ships sitting along the water are tossed on penumbral waves. Maelstrom blossoms in crashing and swirling waves that growl from five to ten feet within the space of moments. And then, they turn a violent scarlet.

Not with blood or pain, but with Rage.

[Toxic] [ Posting order is still alphabetical, by the way. ]

[Dances on Fire] At the tug, the song, the pull of True North, he closes his eyes and lets himself slip through the veil. Like stepping through a cool waterfall. There's a little pop as the opening he tears collapses behind him.

And he's there. Staring up with awe as the Caern's heart rises violently and turns red with rage. There's a flicker-snap as his bulk, muscled, human form leans forward. Falls towards the ground. And implodes into a leaner, slightly less-bulky, lupine shape. Landing on his paws with near-silent thumps.

And he tilts his head back and keens out a piercing howl of warning.

[Host of Traitors] Zeke stares at the new addition.

Not a soul-searching, shadow flaying stare. A resolute level of confusion and written bewilderment sort of thing. The kind you offer life when it tosses a chicken at your feet when you asked for an apple. Or something equally unheard of.

"Either Milo's reputation is much broader and vaster then I had originally snooped into? Or people are forgetting what sort of Totem Goblin really is..."

He hops down off of the metal slag piece, landing with a triumphant grunt, hands planted infront of him, legs bent in no small part to the force of the landing that nearly sends him sprawling forward. An upward grunt follows the first, as Zeke rights himself steadily and paces his way toward Matt and...Vas. A closer vantage point for the time being, that bewilderment clinging to the lines of his features. It's perhaps a moment, as Zeke's mouth begins to open with the first of a potential barrage of questions when-

Rage

-Like cataclysms. Like heartbeats turned to attacks. Life veins exploding and eyes set to bulge. If anyone doubted the wisdom of the New Moon, let them wait for the night's end and give proper praise to that shadow in the sky.

Zeke stumbles, crashing to one knee and clutching at the side of his head like a hammer blow had rained from above. He sucks in a sharp breath and lifts his eye up toward Matt, his other hand already levelled Northward, deep into the Caern Grounds.

"...Fuckin'...That can't be protocol..."

As the wind suctions. Pulls. Tugs on them, Zeke flows with it, for lack of an easier choice, climbing to his feet and snapping a hand at Matt as he goes tromping through the labyrinth of metal and debris, toward the summoning Roar that is swiftly collected under the somber rush of a Warning Howl as Zeke pushes his way through the bawn and the thinned gauntlet.

[Toxic] [ Alright. New game. ACTIVATE EMERGENCY POSTING ORDER: WILLY NILLY. Post as you like. I'm going when everyone's through or when whoever is left has taken too long. ]

[Odins Eye] Matthias does not get the opportunity to answer. His stern countenance turns immediately to the magnetic north of the Siren's call from the Caern's totem, its inexorable pull hastening him to the spirit world. While at the same time he feels the unfathomable Rage drive railroad spikes into his brain. With a low growl, he starts away from Vasily, realizing as he does so that the other must feel the totem's call.

"Later..."

The word is spoken in haste, as narrowed gray eyes seek the nearest entry to the other side of the mirror. He enters the Caern, keeping pace with Zeke, searching for the nearest suitable portal to the otherside.

[Truth's Meridian] She is bent to her haunches beside the newest grave, a small handful of loose soil in her palm when that surge of rage hits them and Katherine staggers, rocking on the balls of her feet and planting a palm flat into the soft earth, her eyes wild and instinctively turned -- seeking toward the Northern boundary, toward Maelstrom.

"Merde! You feel that?"

It is barely a breath issued from between her teeth before she is on her feet, dusting off her gloved hands and beginning a light-footed trot toward the centre of the Caern and across the Gauntlet to hear the final moments of a Theurge's warning cry.

[Wyrmbreaker] Lukas is talking to Kate, quietly; the subject doesn't matter now. Pack matters. Plans. That sort of thing. He stops, anyway -- in the same heartbeat everyone, absolutely everyone, stops.

As though drawn by some lodestone, his eyes turn toward the caern's heart. Katherine wants to know if he felt that. Lukas' face is sharp with alertness, taut with strain.

"Yes," very simply. And he leaps forward like a swimmer diving into a pool -- hits the ground on all fours, a black wolf now, deep in the chest, heavy in the shoulders. His big paws churn up the sandy lakeside soil as he runs for the heart of the Maelstrom.

[Thunder's Judgement] *It was neither the first time he has been stared at, and he doubted that it would be the last. The burn scarred man stood unflinchingly, and stood completely non-responsive to both wrong assumptions given. After all it wasn't exactly in his make up to correct the wrong. They would learn in time, or die. Such was the burden of the duty of all those that served gaia.....

And then, it began... It felt like the fire had returned to the burns across his body. The flames of rage flicking like an old memory of old pain. He swayed for a moment, before his eyes narrowed slightly, a colder chill of something else ran through his mind. And with little choice, he followed the others to the great call of a spirit he didn't know. At least, if they didn't attempt to stop him. There was no question, something was going on. Perhaps there would be guilty to judge this night.*

[Razor's Edge] She heard the crashing waves, felt them at her core and knew that it was her time to move. To Move; she was not the type to ignore that tug, and found herself absolutely drawn to the location. There was a warning in the air, a howl that clung to her senses and told the Ahroun that something was coming.

And that this? This was not a time to be anything remotely close to unprepared. And, with that, the female took the opportunity to move into a form much more suited for war or, at the very least, not getting swept away should it come to that. Meredith needed to be a little heavier than what she was, and she needed to be ready for whatever was coming. With that, the Uktena was on four paws at that moment- a dire wolf. Something large, heavy, and fast should the need arise, and she headed to the heart of the caern as quicky as four legs could carry her.

[Toxic] The Garou come, all within the domain of Maelstrom not bound to one of its primary protectors' packs, like troops summoned for orders. And then, the totem calms as much as it can, returning to its normal state, the waves sinking deep into hill.

Andrew's howl mingles with that of the Guardians in the Umbra, and by the sound of it they are taking positions to prepare themselves for a siege.

The calm only lasts a moment, and again the ground trembles. Birth pangs. A geyser of red sprouts out of the earth, forty feet tall and howling with bass-rumbling force. It lasts for maybe ten seconds before the pillar of water defies the laws of physics to topple dead East on the Chicago River, away from the lake and along the penumbral shores.

One direction. One directive.

Many Garou of many different packs, and those few sad packless, though, left to decide its execution, though.

Those of the Crescent Moon, those particularly spiritually inclined, and those who have called the Caern their home for some time and grown to know its totem would remember it is one of unhesitating action and applied force.

As if a reminder, the mist of red at the top of the plume rains down, as hot as oil popping up from a pan to score and sizzle on fur or flesh, whatever is available. It burns, and while it leaves no lasting wounds to the forms of those it touches, it stokes the furnace of fury deep within each Garou.

Those with great scars, greater surface area of ravaged tissue for the rain to fall on, feel an icy tingle that mingles with the burn as the flesh seems to writhe and spur them to action with the memories of past battles and wounds that have blighted the body.

[ All Garou gain one temporary rage. ]

[Wyrmbreaker] Wyrmbreaker turns his face away as scalding red mist falls over him, ears pinning back against his skull. As soon as it's safe to raise his head again he's off, following the direction of the geyser.

A bark -- "Going to see what Maelstrom's trying to show us. Maybe the Theurges can commune with the Totem?"

[Host of Traitors] Zeke turns through the mixture and maze-work of tight confines and broad spaces, clambering over broad obstacles that jut and protrude in his path. He isn't so much leading as he follows the sudden aroma of ozone and fresh rain under his nostrils, creeping into his system and pulling the furrow of a brow even tighter and more pronounced on his face. The hood is laid back and the Ragabash sets his pace from a walk to a jog, boots clomping on umbral terrain hard and unyielding as it's physical counterpart.

No sooner has the Ragabash 'rounded the next bend and clambered atop the nearest piece of wreckage then the towering force of Liquid and Fire, churns upward to stop him in his tracks. He was no proponent of Maelstrom or beggar at the Sept's heels but the Metis knew when to be awed and when to be humble.

This was a situation for both.

Before he can even back-peddle or throw himself prostrate instinctively, the arms are climbing up and a muted-

"-No-"

Rushes from him. Then the waters come and he is thrown to the deck under their weight, sliding several feet with the wash of red, a sizzling sensation not unlike pop-rocks erupting from his mouth, accompanying an inarticulate growl of all too human design. He lifts his head, shaking it abruptly, droplets falling away from his scalp and clothes and his eyes...livid with Rage untouched before, find the Ahroun and the mess of a stranger not far behind.

"...What the fuck?!" Heated and breathy. Struggling back to his feet.

[Dances on Fire] He finishes his howl and then waits. No seige has begun yet, or he 'd hear the howls of battle. No sounds of battle. And the pillar shoots into the sky again and hot Rage falls from it. Searing it's way into his body. He lets out another howl, of fear at the awesome sight, or starts to. His back arching as he calls out.

And the battles of the past are remembered. His form ripples and surges, muscle appearing from no where as he moves up into Hispo. His howl of fear dies in his throat and turns into a lusty roar of Rage. Not undirected. As the rain mingles with his many scars, his mind goes back to the battles of his youth where he got them, but his heart aches for the pain and suffering of the mother.

And then he lets out another howl, keening and warbling into the tongue of the spirits. "Great Maelstrom, what angers you?!" Fear and desperation mixing with his tones.

[Truth's Meridian] The regal Silver Fang is among the last to fall to four paws on the Umbral earth. Her sleek fur coat of pure white with grey markings around her maw is shaken out, her large clawed feet scrape the ground in uneasy agitation as the Maelstrom seems to at once calm and then explode anew with red fury.

Truth's Meridian bares her teeth, her ears flatten against her head and she growls, low and steadily as the plume of red mist rains down all around them, gifting all of Gaia's children with a spur of rage as burningly pure as the heat pouring from the Umbral earth surrounding them.

Wyrmbreaker takes up the charge, and Katherine is at his heels, her head turned toward the lone Theurge at the heart of the Caern, howling before she doubles her speed to catch up with her pack-mate. They were, after all, the Circle and stronger as a unit than apart.

[Thunder's Judgement] *Running after the others, his things left in a pile in the fake world of the physical. His hesitation only to shift in to the great war form...his great scars across his left side of his body still with him in crinos. His right side coverd in dark fur where the burns didn't quite made it across. He runs after the others, letting them lead in this their home, while he was still a stranger.

He let out a soft sigh, as the liquid ran over his form as he stood in all four paws. It was if falling into the comforting embrace of an old lover. There was no doubt to him now... the ghosts would be silent this evening. For this was a sign he could understand*
"There is guilty to be...judged" *His voice said darkly in response to Zeke* "Let us join the hunt."

[Odins Eye] His arms pump like pistons as the muscles of Matthias' form surge to action. Right alongside Zeke, the garou called Odin's Eye is equally caught up in the acidic plume. Then, as the liquid fire burns his garou skin, red hot pokers cauterizing his every wound, Matthias' lips draw back in a snarl of Rage... The urge to kill, maim, rend some foe pumping in his veins like adrenaline.

With eyes narrowed to furious points of darkness, the blond maned man stands and whips his head about like a wolf, excess pain from Maelstrom's fury flying from it in all directions.

"Which way?"

The words are spoken through tightly clenched teeth, while meaty digits seem to work of their own volition in silent strangling motions.

[Razor's Edge] She was one of those unlucky few that found themselves packless. She was, however, not aimless. The geyser rushed upward, reminded her of battle, left the taste of blood in her mouth. Summoned memories of cracked ribs and fallen packmates [She hadn't always been packless, after all] and reminded her what she was here for. She had been an intense creature before; Dances on the Razor's Edge was a killer. She was a predator. She was a warrior. She was intense, she was tense and taut before but now? Now, with that reminder fresh on her mind she was nearly unbearable.

And so, she followed where the geyser pointed. Dead east, against all natural laws, it seemed.

[Thunder's Judgement] *The flame scarred crinos didn't answer, but started running. The others would follow or not...and found that others had already begun the chase. He ran dead east....toward where the geyser pointed. To search for answers....and perhaps to search for the guilty once more*

[Toxic] Those who run along the path that the fallen pillar has laid out, down the banks of the river, are first to see the catalyst of Maelstrom's rage. On one shore of the river, outside of the bawn by a length of a good two and a half American football fields and on the side they and the Caern fall on, the reflection of large rocks, boulders and stout wooden pillars down from the man made ledge lining the river glow an unnatural green, laced with black veins that pulse and undulate like serpents into the water that also holds a florescent and toxic glow. The faint Weaver's webs there crack and slough off in running streams of gossamer.

As the slick spreads, the water it touches seems to coagulate. And from it they are birthed, impish creatures, thin but wiry with muscles, each creating its own cloud of steam that crackles with heat and glows a sickly neon green. Each head holds one single, huge eye that flickers with quick blinks like a malfunctioning electrical circuit. Their teeth are long and look to be made of some kind of rock, and they gnash as they shake loose their muscles and stretch into their new forms. They dance along the water, following the growing yellow brick road of radiation that branches away from the source at the river's shore.

Host of Traitors and Odin's Eye can just see this glow from their vantage point atop a part of the ship they stand on.

Their direction, and the direction of the bleeding, is the Caern, though they seem to be taking their time. That, or it is the bleeding that limits their advance. Where the geyser's remains, Maelstrom's great arm, falls into the river a similar red slick spreads to meet them.

Andrew gets his answer. “The Shadow-warrior follows the path to the battle. Tell them I provide them with the battle ground. Where my influence touches the river, they may stand and fight and will not flounder.”

[Wyrmbreaker] Wyrmbreaker turned east first, but others are near behind him -- he slows his pace just enough for them to catch up.

Odin's Eye and Host of Traitors peel off, seek the high ground. Wyrmbreaker, Truth's Meridian, and Thunder's Judgment -- a stranger to the Circle -- run for the river's bank.

When they exist the Bawn, it's like plunging through an invisible membrane into a different world. Lifeless. The energy, the vitality of the Caern falls off. This is an urban caern, deep in the city; the umbral ground is nearly featureless, hard and ungiving.

Against that backdrop, the throbbing glow of radiation is livid and unmistakable.

Wyrmbreaker draws up short at the edge of the river, barking a halt at the two with him. He is not the type to plunge blindly into battle, and never was. The black wolf throws his head back and howls, the long cry carrying clearly back to the Theurge at Maelstrom's edge.

"What word from Maelstrom, Dances-rhya?"

Midway through the howl, the timbre changes; broadens and deepens even as the chest giving rise to the sound broadens, deepens, thickens. A direwolf now, Wyrmbreaker stands stifflegged at the river's edge, tail up, hackles up, pale eyes fast on the creatures across the river.

[Toxic] [ Anyone who can see them that wants to try and figure out what they are, roll Intelligence + Occult or Wyrm Lore, whichever is higher. If you have Science, difficulty is 6, if not difficulty is 8. ]

[Host of Traitors] "We need intel..."

It was not his place to head into a fight without some sort of information. That his request came out more a snarl of displeasure at not having said info., was somewhat irrelevant. He clambered back to his feet with a snapping eye out toward, the various factions beginning to arrive and those already present. One hand is already reaching for the comfort of that .44 magnum tucked into his waistband, his jacket having been lost in the transfer of worlds and the hoody discarded to the ground below while he crawled back up to a standing position on the hunk of ship he'd called perch.

"...Need a Theurge's ear. Or at least some standing orders from Rankers." His plumes out a hot breath and turns to look down at Matt from his vantage, the sudden lunge of motion from Vas given a brief glance and then given up on. He wasn't thinking with the clarity these situations normally brought. Instead, the New Moon above them had thrown him a curve ball. A little doubt in his certainty.

Later, someone might ask why Zeke was grinning as he turned his attention back out to the waters. Wide and vaguely hysterical. It's only as the images begin to swarm and bleed from the Riverbed and lake, that Zeke's eyes catch and his features drop. The flesh begins to ripple and the body lunges down off of the piece of ship wreck. Wyrmbreaker's howl rips upward and the rush of movement flows in his wake. Zeke is only half paying attention, his eyes leaping out into the waters and that slowly advancing corruption.

He's in Crinos, mangy, black furred, free of telling scars. His back is slightly hunched and his bones peek through in malnourished ways around him. He chuffs hard toward Matt, even as he begins the long legged rush in the wake of the rest.

Eastward.

(Intelligence (3) + Occult (2): Wyrm Inspection)

[Truth's Meridian] (Intel + Occult: What the...?)

[Razor's Edge] (int+occult= 4 - 1 (nightmares suck.), diff 8. Hail! haaaaail!)

[Odins Eye] Gray eyes turn to the shimmering glow, as a low growl escapes the norseman's throat. Running now, legs of man churn the ground in their haste to meet the foe. Even as he runs, his form shifts... The already large form becomes more heavily muscled, less human... approaching that of a neanderthal, perhaps. Then, the shift continues, as gray fur bursts from sweat slicked skin. His shirt and shoes fade beneath the thickening gray coat, though his jeans grow larger to accomodate the form. At his hip, without the benefit of its former cover, a camp hatchet bangs his crinos leg with each loping step.

The gray eyes seem focused on the glowing shimmer, even as they move to a golden hue, his lips drawn back in what might be a smile, what might be a snarl... Rage suffuses his form, as the crinos Modi slips into the four legged run of the unblemished gray war form.

"What say you, Host of Traitors?"

[Wyrmbreaker] (intel 3/occult 1)

[Wyrmbreaker] (KAHSEENO, HOW HAVE I OFFENDED THEE?)

[Host of Traitors] (...You did not hail. Blasphemer.)

[Thunder's Judgement] *The crinos of black fur and burn scars pauses at the edge of the water. and began to circle around a bit...watching.... What the unknown might have attempted to bark and order at him was ignored of course, that it happened to be what he was already doing, perhaps a lucky thing. His clawed paws flex into fists and then loosen... He waited for now. This felt more like a theurges battle of cleansing and spirits. And he missed his rifle in this battleground of the spirits.

But there was duty to consider, and that meant pain ahead. For himself, and for the guilty. And there would be no doubt, these things... were guilty for attempted crimes against gaia and this sept. For that there could be only one punishment... soon the battle would begin, but he could affort to be patient for now.*

[Odins Eye] ((Intel + Occult, Diff = 8

Hail the KAHSEENO!))

[Dances on Fire] His head swivels to look down the length of the River. Where the pillar, and the now rising red tide are flowing down the banks. Heading off towards the ooze that he can't quite see yet. Fight where his influence is. On the water. In the water. Whichever. Provides the battleground. It seems strange to him. Wolves and water aren't the best of friends but... Sometimes you gotta trust the spirits.

He tilts his head back and bellows out a howl in reply. "Great Maelstrom provides footing for us. You can fight on Maelstrom's water's."

And then he raises his head to Maelstrom again. Calling out, in the ululating spirit tones. "What creatures are these?"

[Wyrmbreaker] (lukas thinks they're COTTON CANDY.)

[Truth's Meridian] (now drink the water, Lukas, there's a good boy)

[Host of Traitors] The Crinos lunges into step alongside Matthias, a series of snarls and yelps ripping free of his chuffing maw, even as he broadens his approach to come at the gathering point around Wyrmbreaker's position. Zeke, like most battles, was looking for some distance. Especially considering-

"Radiation Banes!" It's bellowed, though Zeke doesn't seem to have the lung power most of his brethren do. He snarls, hiccups and hits the straight and open terrain of the pier at a run, beginning to close the gap between Lukas and the Rest.

"Radiation Banes! Close Quarter Threat! Avoid contact if[i]" Pant "[i]If you Can!"

A finger levels toward the encroaching green miasma of Radiation and the spill of Maelstrom's reddish hue, rushing to meet one another in a furious tangle of Rage and Decay.

"Fight there!" And the last hundred feet, bring Zeke down into his Glabro shape, less burly. Height without the added girth, his hand around the comfortable grip of his Magnum. The missing trigger guard was just for such occasions. he's breathing hard but still standing, eyes leveling on the plain of red that's stretching out across the River waters. A bloody red mat upon which to War...

[Host of Traitors] (For the sake of space I'm just gonna leave the HTML typos, though it galls me so *fist shake*)

[Truth's Meridian] Lukas howls, and the Silver Fang comes to a stop nearby, lowering her snout to the earth, she snuffs at the ground and stamps her paws as howls rend the air around her, back and forth. Her Beta morphs to his war-form and Katherine, her eyes narrowed upon the struggling, surfacing creatures across the river bares her teeth in a clear warning growl.

Her fur ripples; hackles rising.

Claws flex into the ground and she listens to the reply of the Theurge. And then the shouts: Radiation Banes! Fight there! It was all that she needed; Meridian's Truth springs into action; bounding into the river toward the clash of neon reds and greens.

[Wyrmbreaker] Wyrmbreaker ... is not convinced. He nips at Truth's Meridian's flank as the white wolf turns and splashes for the mingling waters of the banes and the Maelstrom:

"No! We need to get in close. We need to push them back!"

[Odins Eye] Matthias barks his acknowledgement and agreement. Then, considering their options, a series of barks, coughs and growls make his suggestions clear.

"Hold back, use the gun. I will take the fore with the other Full moons...

Find a theurge to act as battle medic."


His piece said, Matthias' calculating eyes begin searching for ways to flank the bane front and turn them.

[Thunder's Judgement] *There was no grumble, no curse. Just the intake of breath and then out with it. There were few other shadowlords to fight beside. These here....would have to do. There was...suggestions given. And the scarred crinos moved to the edge of the water. Touching the red water of Maelstrom, seeing if it would be a swimming fight or if somehow it held their weight. After all....the umbra was consistant in one value, it was always making up new rules.*

[Toxic] [ Pause. Okay, according to Andrew, fighting on the red tide that Maelstrom has created will keep them from having to deal with the penalties of fighting underwater. It's effectively solid ground. They can walk on it.

There are ten of these imps at this point. They vary in size. The earliest birthed are larger, and depending on how long after the first they get progressively smaller. They aren't changing size or growing in strength.

Roll Dexterity + Athletics, difficulty 8, to jump down to the water. Ranged attacks can be made from the shore.

Failure on the Athletics roll means you act last in initiative from jumping down onto the red water and becoming unbalanced because it is still moving slightly. ]

[Toxic] [ And roll initiative, please. ]

[Wyrmbreaker] (HAIL KAHSEENO.)

[Wyrmbreaker] (HAIL KAHSEENO init + 8)

[Razor's Edge] Meredith could survey those around her. The wolves. All poised, collected, different vantage points and what-have-you and, at that moment, her eyes stayed on them before traveling to the creatures that were coming up. Something didn't feel right. Not in the least bit, at that moment. Her stomach turned, and a growl came from the Uktena's muzzle. She didn't know what they were.

Later, she would blame this on her unfamiliarity with the city. That these were creatures she should have known.

Her job, however, was to take the front lines. At that moment, she didn't have the option, so she took to the front lines and fought. She jumped into the water and headed for it
(Dex4+Athletics3+Hispo2=9 -1 (nightmares suck), diff 8)

[Thunder's Judgement] init (dex + wis = 7 in crinos)

[Host of Traitors] ...Zeke skids to a halt alongside the pier, snarling sharply, Glabro canines snapping out at the air around him, even as his attention levels on the nearby scattering of the pier. Detritus and pieces of debris were gauzy ghosts, scattered distant. Weak projectiles at best once he ran out of bullets.

We need to get close. We-

His ears lay back as he snaps 'round toward Lukas, jaws clamping shut and hard as the fervor of Battle roars around them. Then Matthias speaks up and Zeke is nodding, only to blink and chuff a curse, hard and unpleasant as his hand raises the Gun and he takes sight along it's barreled length, one eye closed and-

"Stop shakin' Zeke..."

(Initiative. Wits 4 + Dex 3 +...)

"

[Thunder's Judgement] dex + ath

[Razor's Edge] (aaand initiative. +9)

[Wyrmbreaker] (sorry, another +2 to the init from totem)

[Truth's Meridian] (Init! +10)

[Truth's Meridian] (Dex + Ath)

[Toxic] [ First roll is Large Banes (2 of them): 8 +

2nd is Medium (3 of them): 6 +

3rd is Small (5 of them): 4 + ]

[Toxic]

[Toxic]

[Toxic]

[Odins Eye] ((Dex + Athletics , diff = 8

Hail the KAHSEENO!))

[Odins Eye] ((Initiative [+7]))

[Dances on Fire] ((Init + 9))

[Toxic] [ Declaration is: Medium Imps, Razor's Edge, Small Imps, Wyrmbreaker, Thunder's Judgement, Large Imps, Host of Traitors, Odin's Eye, Truth's Meridian.

1 Medium Imp each biting at Odin's Eye, Razor's Edge and Wyrmbreaker.

Razor's Edge, Declaration? And so on. Will pop in as NPCs fall into the declaration. ]

[Toxic] [ You can prose up your declarations IC if you like, but no more than 5 to 7 minutes please. ]

[Wyrmbreaker] (BTW -- i should really sleep in about 1.5 - 2 hrs. been up since 6am!)

[Thunder's Judgement] ((yeah, I'm waaay past the bed time myself. *chuckles* tomorrow is going to hurt. *grins*))

[Razor's Edge] (skipping my pretty declaration this round

declare: Clawing at the nearest bane
rage 1: split dice pool: claw nearest bane and claw it again.
rage 2: split dice pool: claw nearest bane and claw it again.)

[Razor's Edge] (Crap! Mindy hasn't played an ahroun before. My bad!
More like this.
declare: clawing
rage 1: more clawing
rage 2: even more clawing.

[Toxic] Small Imps: 2 attack Thunder's Judgement, 2 for Truth's Meridian, one goes after Zeke.

[Wyrmbreaker] (3 rage, split on first action.
1a) spur claws on small imp that's attacking kate
1b) spur claws on other small imp
-- btw, i checked w/ mei on this a while back. when spur claws is split, both targets get +1 diff (provided both attacks succeed)
2,3,4) biting the large imp that Razor's Edge is attacking until dead -- from flanking or back attack position if possible -- then moving on to the next large imp.

Also: he will verbally call for the other Garou to focus on 1-2 targets at a time and use flanking/back attacks as much as possible)

[Wyrmbreaker] (oh almost forgot: 1WP to resist pain)

[Thunder's Judgement] ((clawing first small imp,
2 rage spent:
one more claw on first small imp (hopefully it will be dead)
second rage: claw on last imp attacking him))

[Toxic] 1 Large attacks Zeke, other Large Imp attacks Lukas back.

[Host of Traitors] "...Don't stay in that smoke around them! Minimize-!" He sucks in a breath "Contact!"

He's trying to be heard above it all, despite the thrum of his lungs. The run here had been brutal enough, nevermind the exertion of a lesser form putting up with such effort. His nostrils flare beneath the ridges of flesh, hardened and vicious in the Glabro shape. He wills his hands to steady, watching as the tremors diminish, even as the creatures climb and bob like winged monkeys, into range.

"...Need a Healer at the Front! Keep them on their Feet!" More bellowing amidst the snarls.

(Split action: Shooting the Small imp coming for him twice. 1 in the stomach. 1 in the head. Different Difficulties.
2 Rage spent for extra actions: 2 Shots on the Large one, same target areas.)
Dice Rolled:[ 5 d10 ] 1, 2, 3, 10, 10 (Success x 1 at target 6)

[Host of Traitors] (Whoops! Ignore that Roll!)

[Odins Eye] Matthias howls his fury as he surges to the enemy front, selects a target and attacks. He knew the price... He knew the cost...

Regardless, unless someone had a machine gun under their coat, there was no other option.

So, a grim smile upon his wolfish snout, the pinwheel of death that is his claws begins in earnest...

((1 Wp Spent = Resist Pain

2 Rage Spent = 2 addtl actions.

Base Action = Claw attack medium bitey bane
Rage Action 1 = Claw attack a different bane (from side or back if possible; Large bane attacking Zeke)
Rage Action 2 = Claw attack on still different bane (from side or back if possible; same bane as Rage action 1))

[Truth's Meridian] (Okaaaaay.

1 WP to Resist Pain
2 Rage for additional actions.

1.) Bite Large Imp attacking Lukas' back
2.) Rage 1: Bite Wee Little Imp attacking her
3.) Rage 2: Bite Wee Little Imp again.)

[Toxic] [ Truth's Meridian, roll. ]

[Truth's Meridian] (Bite!)
Dice Rolled:[ 7 d10 ] 1, 4, 4, 4, 5, 5, 7 (Success x 2 at target 5)

[Odins Eye] ((Base action: Claw attack 1 at Bane attacking Odin's Eye

Dexterity + Brawl, diff = 6

Hail that Kahseeno!

*marks damage on sheet*))
Dice Rolled:[ 7 d10 ] 1, 1, 1, 2, 5, 10, 10 (Failure at target 6)

[Truth's Meridian] (Damage! )
Dice Rolled:[ 11 d10 ] 1, 2, 6, 7, 7, 8, 8, 9, 10, 10, 10 (Success x 8 at target 6)

[Host of Traitors] (First Shot: Firearms 3 + Dex 3 - 2 = 4. Diff 6. Hail y'all...)
Dice Rolled:[ 4 d10 ] 1, 1, 7, 8 (Failure at target 6)

[Toxic] Soak
Dice Rolled:[ 8 d10 ] 2, 3, 3, 4, 6, 7, 8, 8 (Success x 4 at target 6)

[Host of Traitors] (Second Shot: -3 Dice. Diff 8)
Dice Rolled:[ 3 d10 ] 1, 4, 9 (Success x 1 at target 8) [WP]

[Host of Traitors] (Damage: 6 for Magnum +5 for Headshot.)
Dice Rolled:[ 11 d10 ] 1, 2, 3, 4, 5, 7, 8, 8, 9, 9, 9 (Success x 5 at target 6)

[Toxic] Soak
Dice Rolled:[ 4 d10 ] 1, 2, 3, 7 (Failure at target 6)

[Wyrmbreaker] (think you're up, dude)
to Thunder's Judgement

[Wyrmbreaker] (wait sorry, large imps are up_
to Thunder's Judgement

[Thunder's Judgement] woops! thanks
to Wyrmbreaker

[Thunder's Judgement] claw (1)
Dice Rolled:[ 6 d10 ] 1, 1, 1, 2, 4, 9 (Failure at target 6)

[Host of Traitors] (Large Banes attacking next in the order.)

[Wyrmbreaker] (that was my bad, i told him it was his turn)

[Thunder's Judgement] ((oops))

[Toxic] Large Imp Attack: Lukas
Dice Rolled:[ 8 d10 ] 1, 1, 1, 2, 3, 4, 8, 8 (Failure at target 6)

[Host of Traitors] (No worries. Roll on!)

[Toxic] Large Imp Attack: Zeke
Dice Rolled:[ 8 d10 ] 1, 2, 3, 6, 7, 7, 7, 8 (Success x 4 at target 6)

[Host of Traitors] (...Oh that's clever.)

[Toxic] Damage
Dice Rolled:[ 11 d10 ] 1, 4, 5, 6, 6, 7, 8, 9, 9, 9, 10 (Success x 7 at target 6)

[Host of Traitors] (Soak. FUCKIN' HAIL!)
Dice Rolled:[ 4 d10 ] 3, 6, 8, 9 (Success x 3 at target 6)

[Wyrmbreaker] (split action 1a, 1/2 a spur claw on the first small bane going at kate)
Dice Rolled:[ 6 d10 ] 2, 2, 5, 6, 7, 7 (Success x 3 at target 6)

[Wyrmbreaker] (whoops 2 more dice from totem)
Dice Rolled:[ 2 d10 ] 4, 5 (Failure at target 6)

[Wyrmbreaker] (damage -- also kate's small bane +1 is at +1diff now)
Dice Rolled:[ 10 d10 ] 2, 2, 3, 5, 5, 7, 8, 9, 9, 10 (Success x 5 at target 6)

[Wyrmbreaker] (split action 1b, the other half a spur claw)
Dice Rolled:[ 7 d10 ] 3, 4, 4, 7, 8, 8, 9 (Success x 4 at target 6)

[Wyrmbreaker] (damage)
Dice Rolled:[ 11 d10 ] 2, 2, 3, 3, 4, 5, 6, 7, 8, 8, 10 (Success x 5 at target 6)

[Toxic] Soak
Dice Rolled:[ 4 d10 ] 3, 4, 8, 10 (Success x 2 at target 6)

[Toxic] Soak
Dice Rolled:[ 4 d10 ] 5, 6, 6, 7 (Success x 3 at target 6)

[Toxic] Small Imp: Truth's Meridian (other is dead)
Dice Rolled:[ 3 d10 ] 6, 9, 10 (Success x 3 at target 6)

[Toxic] Damage
Dice Rolled:[ 5 d10 ] 6, 6, 9, 9, 10 (Success x 5 at target 6)

[Toxic] Soak, please.

[Truth's Meridian] (Soak Plz)
Dice Rolled:[ 5 d10 ] 1, 4, 6, 10, 10 (Success x 2 at target 6)

[Toxic] Small Imp: Thunder's Judgement
Dice Rolled:[ 3 d10 ] 3, 4, 8 (Success x 1 at target 6)

[Toxic] Woops. 1 more.
Dice Rolled:[ 1 d10 ] 9 (Success x 1 at target 6)

[Toxic] Damage
Dice Rolled:[ 5 d10 ] 1, 1, 1, 3, 10 (Failure at target 6)

[Thunder's Judgement] ((sweet))

[Toxic] 2nd Small Imp on Thunder's Judgement
Dice Rolled:[ 4 d10 ] 3, 3, 7, 9 (Success x 2 at target 6)

[Toxic] Damage
Dice Rolled:[ 5 d10 ] 1, 3, 8, 9, 9 (Success x 2 at target 6)

[Toxic] Soak Please

[Thunder's Judgement] soak
Dice Rolled:[ 5 d10 ] 1, 2, 4, 5, 7 (Failure at target 6)

[Toxic] Razor's Edge, roll.

[Razor's Edge] (Clawing the big one: dex4+hispo2+brawl4= 10 - 1 (nightmares suck)= 9)
Dice Rolled:[ 9 d10 ] 1, 1, 2, 2, 2, 3, 4, 6, 7 (Success x 1 at target 6) [WP]

[Razor's Edge] (damage. str 3+ hispo 2 + 1 = 6 )
Dice Rolled:[ 6 d10 ] 1, 7, 9, 10, 10, 10 (Success x 4 at target 6)

[Toxic] Soak
Dice Rolled:[ 8 d10 ] 1, 1, 2, 4, 4, 5, 8, 9 (Failure at target 6)

[Razor's Edge] (ohfuck, forgot a die)
Dice Rolled:[ 1 d10 ] 3 (Failure at target 6)

[Truth's Meridian] (1st Rage action: Bite!)
Dice Rolled:[ 7 d10 ] 1, 2, 7, 7, 8, 9, 10 (Success x 4 at target 6)

[Truth's Meridian] (2nd Rage action: Bite again)
Dice Rolled:[ 7 d10 ] 1, 2, 6, 6, 7, 10, 10 (Success x 4 at target 6)

[Host of Traitors] (Medium Banes turn?)

[Toxic] Medium Bane: Lukas
Dice Rolled:[ 6 d10 ] 2, 3, 5, 7, 9, 9 (Success x 3 at target 6)

[Wyrmbreaker] (no, TM's second rage action doesn't go yet, and her first damage hasn't been rolled)

[Truth's Meridian] (Oops, scrub that second Rage action. My bad. Damage on first bite!)
Dice Rolled:[ 11 d10 ] 1, 1, 2, 3, 3, 4, 6, 7, 7, 9, 9 (Success x 3 at target 6)

[Toxic] Damage
Dice Rolled:[ 8 d10 ] 1, 3, 4, 6, 6, 6, 9, 10 (Success x 4 at target 6)

[Toxic] Soak

[Wyrmbreaker]
Dice Rolled:[ 6 d10 ] 3, 4, 4, 4, 8, 10 (Success x 2 at target 6)

[Toxic] Medium: Razor's Edge
Dice Rolled:[ 6 d10 ] 2, 3, 5, 7, 9, 9 (Success x 3 at target 6)

[Toxic] Damage
Dice Rolled:[ 8 d10 ] 1, 2, 2, 7, 7, 8, 9, 10 (Success x 4 at target 6)

[Toxic] Soak

[Razor's Edge] Soak!
Dice Rolled:[ 6 d10 ] 2, 2, 3, 7, 9, 10 (Success x 3 at target 6)

[Wyrmbreaker] (sorry guys, that was my bad again. kate goes AFTER the medium banes. *stops giving bad advice*)

[Toxic] Medium: Odin's Eye
Dice Rolled:[ 6 d10 ] 2, 6, 8, 9, 10, 10 (Success x 5 at target 6)

[Toxic] Damage
Dice Rolled:[ 10 d10 ] 3, 3, 3, 4, 5, 5, 7, 7, 7, 10 (Success x 4 at target 6)

[Toxic] Soak

[Toxic] Truth's Meridian, roll damage, +3 sux, +3 sux.

[Odins Eye] ((Mf soak that...

Stamina, diff = 6, Stamina Specialization = Tough (rerolls 10s)))
Dice Rolled:[ 7 d10 ] 1, 2, 4, 7, 8, 9, 9, 10, 10, 10 (Success x 6 at target 6) Re-rolls: 3

[Toxic] Odin's Eye, rage actions.

[Truth's Meridian] (Damage + 3)
Dice Rolled:[ 10 d10 ] 1, 1, 2, 2, 3, 5, 6, 6, 7, 9 (Success x 2 at target 6)

[Truth's Meridian] (Damage again)
Dice Rolled:[ 10 d10 ] 1, 1, 1, 2, 3, 3, 5, 7, 8, 10 (Failure at target 6)

[Host of Traitors] (First Rage Action. -2 dice for wounds. Diff 4 for 2 yard range.)
Dice Rolled:[ 4 d10 ] 4, 8, 8, 8 (Success x 4 at target 4)

[Odins Eye] ((Rage Action +1: Claw attack on Big Imp attacking Zeke

Dex + Brawl, Diff = 6

Mf kill that...))
Dice Rolled:[ 7 d10 ] 2, 4, 5, 6, 7, 9, 10 (Success x 4 at target 6)

[Toxic] Sorry.

Okay. Last small on Kate is Dead.

Odin's Eye, rage actions.

[Host of Traitors] (Damage)
Dice Rolled:[ 9 d10 ] 2, 2, 3, 5, 6, 7, 8, 9, 10 (Success x 5 at target 6)

[Toxic] Soak
Dice Rolled:[ 8 d10 ] 1, 2, 3, 3, 3, 4, 4, 8 (Failure at target 6)

[Odins Eye] ((*points to previous attack roll*

Rage Action +1 Damage

Strength + 2 + 3 xtra sux, diff = 6

Kill 'im!))
Dice Rolled:[ 12 d10 ] 1, 1, 2, 3, 4, 4, 4, 4, 6, 6, 9, 10 (Success x 2 at target 6)

[Toxic] Soak
Dice Rolled:[ 8 d10 ] 2, 2, 3, 4, 5, 8, 8, 9 (Success x 3 at target 6)

[Host of Traitors] (Second Rage Action: Shot to the Head of big 'un. -2 for wounds. Diff 4 +2 for called shot)
Dice Rolled:[ 4 d10 ] 1, 2, 6, 7 (Success x 1 at target 6)

[Host of Traitors] (Damage.)
Dice Rolled:[ 11 d10 ] 2, 3, 3, 4, 4, 7, 7, 8, 8, 8, 9 (Success x 6 at target 6)

[Toxic] Soak
Dice Rolled:[ 8 d10 ] 2, 3, 4, 4, 7, 9, 9, 10 (Success x 4 at target 6)

[Toxic] Odin's Eye, finish the rest of your rage actions now.

[Host of Traitors] (THAT'S HOW WE DO THE DAMN THING!)

[Odins Eye] ((Rage Action +2: Claw attack on Big Imp attacking Zeke

Dex + Brawl, Diff = 6

Make it be dead...))
Dice Rolled:[ 7 d10 ] 3, 4, 7, 9, 9, 10, 10 (Success x 5 at target 6)

[Toxic] Soak
Dice Rolled:[ 8 d10 ] 1, 1, 1, 1, 5, 5, 6, 7 (Failure at target 6)

[Odins Eye] ((Rage Action +2: Claw attack on Big Imp attacking Zeke

Strength + 2 + 4 xtra successes

Make it DEAD))
Dice Rolled:[ 13 d10 ] 1, 1, 1, 3, 3, 5, 6, 7, 8, 8, 9, 9, 10 (Success x 4 at target 6)

[Toxic] Thunder's Judgement, Rage Actions

[Thunder's Judgement] (rage 1) claw -1 because of injuries
Dice Rolled:[ 5 d10 ] 1, 2, 5, 7, 9 (Success x 1 at target 6)

[Thunder's Judgement] damage
Dice Rolled:[ 7 d10 ] 1, 1, 5, 5, 7, 9, 9 (Success x 1 at target 6)

[Toxic] Soak
Dice Rolled:[ 4 d10 ] 6, 7, 8, 9 (Success x 4 at target 6)

[Thunder's Judgement] oops forgot 1 (damage)
Dice Rolled:[ 1 d10 ] 4 (Failure at target 6)

[Thunder's Judgement] rage 2, same thing...
Dice Rolled:[ 5 d10 ] 2, 4, 8, 9, 10 (Success x 3 at target 6)

[Toxic] Soak
Dice Rolled:[ 4 d10 ] 4, 5, 8, 9 (Success x 2 at target 6)

[Thunder's Judgement] damage +2 for extra success -1 for hurt+2 claw
Dice Rolled:[ 10 d10 ] 1, 2, 2, 3, 3, 3, 5, 6, 7, 10 (Success x 2 at target 6)

[Thunder's Judgement] ((*laughs* well that was impressive...or not at all... *chuckles*))

[Toxic] [ Remaining, and Garou may shift rage actions to attack these, is one Medium on Lukas, 1 Medium on Razor's Edge, one Medium on Odin's Eye, and 2 Small on Thunder's Judgement. ]

[Toxic] Wyrmbreaker, Rage Actions

[Wyrmbreaker] (i'ma just start rollin'... i'll let you know what he's targeting in a minute. *LOL*

rage 1 bite.)
Dice Rolled:[ 11 d10 ] 3, 3, 3, 4, 4, 5, 5, 6, 6, 7, 9 (Success x 6 at target 5)

[Wyrmbreaker] (rage 2 bite)
Dice Rolled:[ 11 d10 ] 1, 2, 4, 5, 6, 7, 9, 10, 10, 10, 10 (Success x 7 at target 5)

[Wyrmbreaker] (rage 3 bite)
Dice Rolled:[ 11 d10 ] 1, 1, 2, 3, 4, 5, 7, 8, 8, 8, 10 (Success x 4 at target 5)

[Wyrmbreaker] (rage 1 damage)
Dice Rolled:[ 14 d10 ] 3, 3, 4, 5, 5, 6, 6, 7, 8, 9, 9, 10, 10, 10 (Success x 9 at target 6)

[Wyrmbreaker] (rage 2 damage)
Dice Rolled:[ 15 d10 ] 1, 2, 2, 2, 3, 4, 5, 5, 5, 6, 6, 7, 7, 7, 10 (Success x 5 at target 6)

[Wyrmbreaker] (rage 3 damage)
Dice Rolled:[ 12 d10 ] 1, 2, 3, 3, 4, 5, 6, 6, 7, 8, 9, 9 (Success x 5 at target 6)

[Wyrmbreaker] (alright, if possible, he will target, in this order --
razor's medium
his own medium
odin's medium imp)

[Toxic] [ Usually that's done before an attack, Damon. I meant shift as in change targets beforehand. I'll allow it this time, but kinda bad form. ]

[Toxic] Soak
Dice Rolled:[ 6 d10 ] 1, 1, 2, 3, 5, 10 (Failure at target 6)

[Toxic] Soak
Dice Rolled:[ 6 d10 ] 1, 1, 4, 6, 7, 10 (Success x 1 at target 6)

[Toxic] Soak
Dice Rolled:[ 6 d10 ] 1, 1, 2, 5, 6, 7 (Failure at target 6)

[Wyrmbreaker] (yeah, sorry, just wanted to start rolling so i didn't hold people up while i was waiting on a roll-call of who's still alive and who's hurt.)

[Toxic] Razor's Edge, declare then roll rage actions, surviving is almost-dead Medium on Luke and 2 Small on Thunder's Judgement.

[Wyrmbreaker] (oh and to clarify: he's going to try to attack razor's imp til dead, then move on to his own, etc.)

[Thunder's Judgement] ((Thunder...who apparently is only managing dancing, singing a song, what ever it takes to stall out 2 small imps... *hangs head in shame* *laughs*))

[Razor's Edge] (Rage 1: Clawing the surving almost dead medium on Lukas. dex4+hispo2+brawl4= 10 - 1 (nightmares suck)= 9)

[Razor's Edge]
Dice Rolled:[ 9 d10 ] 1, 2, 2, 5, 6, 7, 7, 8, 8, 10, 10 (Success x 6 at target 6) Re-rolls: 2

[Razor's Edge] Damage
Dice Rolled:[ 11 d10 ] 1, 1, 1, 3, 3, 5, 5, 6, 7, 9, 9 (Success x 1 at target 6)

[Wyrmbreaker] (SOMEBODY DIDN'T HAIL.)

[Toxic] Soak
Dice Rolled:[ 6 d10 ] 1, 2, 5, 5, 6, 7 (Success x 1 at target 6)

[Razor's Edge] Rage 2: Let's try this again...
Dice Rolled:[ 9 d10 ] 1, 1, 6, 6, 6, 7, 7, 7, 9, 10 (Success x 6 at target 6) Re-rolls: 1

[Razor's Edge] and, again. with the damage. str3+hispo3+ successes5 +1claw
Dice Rolled:[ 12 d10 ] 2, 2, 2, 3, 3, 3, 4, 4, 6, 6, 8, 10 (Success x 4 at target 6)

[Toxic] Soak
Dice Rolled:[ 6 d10 ] 1, 2, 3, 5, 6, 10 (Success x 1 at target 6)

[Toxic] [ Okay, guessing the last two everyone ascends on. Let me get an init from everyone, highest two rollers take them out and get the bragging rights for saving Thunder's Judgement's butt., then it's straight to a wrap up post from me. ]

[Wyrmbreaker] (+10)
Dice Rolled:[ 1 d10 ] 5 (Failure at target 6)

[Razor's Edge] (+9, haaaail!)
Dice Rolled:[ 1 d10 ] 3

[Host of Traitors] 7 +...
Dice Rolled:[ 1 d10 ] 4

[Thunder's Judgement] ((c'mon saving? he's not really hurt even *laughs* +7))
Dice Rolled:[ 1 d10 ] 3 (Failure at target 6)

[Truth's Meridian] (+10)
Dice Rolled:[ 1 d10 ] 4

[Odins Eye] ((+7))
Dice Rolled:[ 1 d10 ] 2 (Failure at target 6)

[Toxic] [ Alright, wrap coming. ]

[Odins Eye] ((*Anti-hails Kahseeno in spite*))

[Wyrmbreaker] (*horror*)

[Administrator] Dances on Fire, welcome to Caern & Surrounding Territories (Now)

[Administrator] Toxic, welcome to Caern & Surrounding Territories (Now)

[Toxic] The Garou hail down fangs and claws, even bullets, upon the banes advancing down the river and toward their Caern. Razor's Edge and Truth's Meridian easily fell the largest of the banes. Lukas is a whirlwind of claws, the Ahroun, picking at those busy attacking the other Ahroun, so much so that he sacrifices a chumping bite that takes a chunk out of his flank when he doesn't fully focus on his own attackers.

Zeke's first shot misses, but as he forces his hand steady one of the smaller bane's heads explodes with the penetration of a single bullet. Is falls, dead. The other large imp, a jaunting across on wiry legs toward the Metis, his gaping mouth ready to chomp, is slowed by a swipe from Odin's Eye. It vault up from the banks and sprints at Zeke, managing to tear at his off arm, nearly taking the forearm that now hangs limply at his side, but Host of Traitors presses the gun to its temple and once again turns one of the creature's heads inside out.

One of the medium sized imps, its legs knocked from under it and crippled, still tries to gnaw at his Achilles tendon, but Razor's Edge steps in to end its miserable existence in another shower of florescent innards.

Truth's Meridian and Wyrmbreaker fall upon the remaining imps circling Thunder's Judement before they can again ascend on him, a well oiled machine that comes to the aid of the other Garou, attacking them from behind as all of their attention seems to have fallen on the Shadow Lord Philodox.

But other warnings have not been heeded. The steam that emanates from these creatures does not seem to burn at first, only condensing on fur and irritating eyes, ears and other openings, but soon fur and skin begins to slough off in clumps and sheets as the radiation begins to set into the Garou.

The red tide created by Maelstrom holds the neon taint at bay, but for how long?

Andrew, on the otherside, advances in the seeming of a mutt toward the source of the radiation and toxic taint. Barrels sit, toppled over the ledge and into the river, gnashed on rocks and leaking their contents out into the Chicago River, far into the unprotected and unsupervised industrial district.

The barrels have a name written on them, in green foil lettering, "A Brighter Future Waste Disposal Corporation," and the Lupus is very sure that a Rite of Cleansing is in order before Maelstrom is besieged by the remaining taint in the otherworld.

[ Damage: Thunder's Judgement: 2 Aggravated

Lukas: 2 Aggravated

Odin: None

Razor's Edge: 1 Aggravated

Zeke: 4 Aggravated

Truth's Meridian: 3 Aggravated

Add to that 1 aggravated for anyone who only did claw attacks, and 2 aggravated for anyone who did bite attacks. -1 to Appearance if you did a Bite Attack until the damage is completely healed. ]

[Host of Traitors] Zeke clutches at the lacerations running over his shoulder with his gun hand, the other hanging limply off to the side, where the flesh has been torn free and the bone exposed around the forearm and elbow. His eyes squeeze shut against hot tears of pain pooling in the wells of his sockets. His teeth are gritted so hard one might think them ready to explode under the pressure and his neanderthalic features are bruised a rich red. His hand still clutches the Magnum, small and wimpish looking in his meaty glabro fist,

Through the red rim of his eyes, he squints out and up at Matthias.

"...Did we win?!" Spoken through a constricted throat, followed closely by a roll over and curl-up motion rife with small obscenities and the like, the pool of blood thickening slowly beneath him.

All Hail the No Moon hung in the sky.

Putting doubt where certainty ever seeks to lie.

[Thunder's Judgement] "Well fought strangers." *The man's harsh voice spills out into the night air. He moves to the edge of the river and out of the taint, shaking his hands slightly to try and get rid of the burning feelings some. It doesn't work, but then he didn't really expect it too. He didn't kill anything this evening, although he might have saved some pain from another. It would have to do....for now.*

[Thunder's Judgement] ((and, I'm off to bed. 3 hours until my alarm goes off. *grins* we'll have to do more real intros later))

[Wyrmbreaker] (night!)

[Wyrmbreaker] (and thanks for the STing, joey! had a blast)

[Dances on Fire] Of course. Humans. It was humans that did this. The Wyrm had a hand, sure as anything, but always humans creating this waste they dump everywhere with no regard. A snarl rises up in his throat as he leaps down the riverbank. Taking a moment, looking around to make sure the people who dumped this stuff aren't still around.

After a moment's effort he lifts himself up off his hands and knees in homid. Brushing his hands off he begins the Rite of Cleansing. Pacing around the blighted area, as best he can. Chanting softly to himself and calling on the spirits. Calling out to Maelstrom for assistance as he goes.

[Thunder's Judgement] ((g'night! and thanks Joey for ST'ing!))

[Administrator] Thunder's Judgement has left Caern & Surrounding Territories

[Truth's Meridian] (yes! Kudos to Joey for awesome STing! *cheers*)

[Odins Eye] Matthias looks to his packmate with concern, golden eyes reviewing his myriad wounds.

"Yes... We won. Wait here; we will return to the Packhouse soon.

Do you carry any talens?"


[Toxic] [ Just to get this all in one place:

Rite of Cleansing will cost 3 Gnosis all together, will be at difficulty 8, and will also take an extended Dexterity + Athletics, difficulty 7, with 5 total successes, roll for doing the circle around the river while swimming and using the purified water or whatever on top of it. All must be successful or you have to start from the top as the rite is interrupted.

Therefore, it would probably be smart for Garou to work together on this, with physical ones doing one part and other the other, etc. ]

[Wyrmbreaker] As the last of the imps dissolve into ichor and gnosis, Wyrmbreaker gives himself a shake like a dog coming out of water, long and thorough.

And then another.
And then another.

And then he's pawing at his muzzle, a low querulous sound of discomfort in his throat. Patches and scuds of black fur come off and float downriver. The skin beneath is bright red, inflamed -- it'll break out in lesions and sores within a few hours.

"We need to get word out to the Sept," Wyrmbreaker notes. He's thirsty -- desperately and suddenly so -- and it's an effort not to duck his head and lap up the tainted water. "Wherever those things came from, they didn't just appear on a whim. They weren't growing any larger, which makes me think the taint came from somewhere else."

[Host of Traitors] Zeke doesn't bother to verbally answer, remaining as still as he can around the shredded arm. He simply shakes his head in the negative. It's a few heartbeats later when-

"Need to get back to Milo. Need to Heal. Let the Sept deal with it's own..."

[Razor's Edge] She looked around. At first, her claws did nothing more than sting. Then? Then it burned. Fur fell out in clumps and skin burned and she ached and felt... felt like she was in her element. Purpose fulfilled.

Meredith paused, and then? Somereply. "Then, it's not done," the ahroun replied. For a moment, she looked around. This place needed to be cleansed and, well, she was off to try and help cleanse the area. She could offer a hand, or in this instance, a soon-to-be burned and boiled paw where she could.

[Wyrmbreaker] (Lukas doesn't know the rite, so he'll do the swimming. here's the roll -- )
Dice Rolled:[ 9 d10 ] 1, 3, 3, 3, 4, 5, 5, 8, 8 (Success x 1 at target 7)

[Odins Eye] Matthias shakes his head in the negative.

"It is an affront against Gaia. I cannot simply leave it for others.

This will not take long."


That said, Matthias finds the necessary components for the Rite, and begins to cleanse the spill.

((Rolls to follow))

[Odins Eye] ((Rite of Cleansing

Charisma + Rituals, WP spent, Diff = 8))
Dice Rolled:[ 3 d10 ] 1, 6, 8 (Success x 1 at target 8) [WP]

[Host of Traitors] "...Ah-"

Zeke half-laughs into the umbral ground as Matt's sense of duty comes into play. The Ragabash rolls onto his back, cradling the ruined arm over his stomach, eyes regarding the space where Luna should be, as his body makes the painful transformation from Glabro to homid. A last little exhale and the pale metis blinks into unconsciousness with a

"...-Fuck."

[Truth's Meridian] Wyrmbreaker is not the only making sounds of discomfort, the female emerging from the tainted water and sludge is shaking herself off in much the same matter; her fur already patching and red raw beneath, as if she had been flayed alive whist fighting the Imps. Truth's Meridian whines as much to say this is unacceptable as she scratches and flicks away lose pieces from her pelt.

(Just keep swimming, just keep swimming...)
Dice Rolled:[ 8 d10 ] 1, 2, 4, 4, 5, 6, 7, 7 (Success x 1 at target 7)

[Wyrmbreaker] "No." It's not done.

Wyrmbreaker's keen eyes study the newcomer for a moment. Then he lifts his muzzle against the wind, nostrils flaring as he takes in the scent. Some of the Garou are gathering to perform the Rite of Cleansing, and -- avoiding the taint now that he's rather convinced it is not, after all, a good idea to wade into it -- the Hispo fords into the river to join them.

"Come on. Let's help in the Rite of Cleansing. Then we'll take the matter before the Sept and see what we can piece together."

[Host of Traitors] (And that's it for moi folks. Thanks for a great scene. Look forward to further efforts on the matter. Take 'er easy!)

[Administrator] Host of Traitors has left Caern & Surrounding Territories

[Odins Eye] ((Night Harvest))

[Razor's Edge] (Rite of Cleansing, -2 for various things)
Dice Rolled:[ 1 d10 ] 3 (Success x 1 at target 8) [WP]

[Dances on Fire] ((Joining in with the Rite of Cleansing))
Dice Rolled:[ 6 d10 ] 2, 3, 3, 4, 6, 9 (Success x 1 at target 8)

[Razor's Edge] They'd take the matter before the sept and piece it all together. So, the newcomer, Meredith, was there with the others and put her two cents in. Threw her hat into the running, and helped as needed. It was one of those moments that it was abundantly clear that Dances on the Razor's Edge was not a theurge. Not even close. But she knew the rite, and she was focused.

It was rare, as that her attention usually wandered. But she was downright determined that night.

Which meant, of course, that in the morning the ahroun would be downright unbearable to be around.

[Administrator] Odins Eye has left Caern & Surrounding Territories

[Wyrmbreaker] (SWIMS)
Dice Rolled:[ 9 d10 ] 1, 2, 5, 5, 8, 8, 8, 10, 10 (Success x 4 at target 7)

[Toxic] [ NICE! And it's done. ]

[Wyrmbreaker] (thanks again for the STing, joey! looking fwd to the rest of the SL :D

thanks for playing, all!)

[Truth's Meridian] (thanks, all! Twas awesome fun! :') )

[Toxic] [ Glad everyone enjoyed, Night! Thanks so much for playing! ]

[Administrator] Truth's Meridian has left Caern & Surrounding Territories

[Administrator] Toxic has left Caern & Surrounding Territories

[Administrator] Razor's Edge has left Caern & Surrounding Territories
 
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