Sunday, April 4, 2010

savior.

[-savior-] All right, this will be a combat-heavy scene. I'll be starting us out and laying out the framework, and we'll likely be initting within 2-3 posts at most. Narration will likely be thrown in in small blurbs throughout, rather than in large chunks between rounds or whatnot. A reminder of the rules:

1. If we're in narrative, 10 min per post OR LESS. Preferably less. If/when we're dicing, declare in 3 min. Roll in 2 or I'll roll for you. If you want to post ICly during combat, keep it to when you're not actively declaring/rolling, or else keep to the 2- and 3-minute deadlines.
2. If you happen to be multitasking, make sure you can keep up with the 2/3/10 min deadlines. Otherwise, I'll ask you to stop your other scene.
3. No posting order, but please post ONCE for every post I make unless I say otherwise.
4. Keep track of your own health and tempers.
5. Questions in the chat. Don't IM me. If I don't see the question, repeat it until I do *LOL* If I don't respond for minutes on end -- I'm probably posting. You should wait, unless it's absolutely urgent, upon which you should PM me once.
6. PM me your applicable flaws. This includes stuff like nightmares and phobias and hatreds and compulsions!
7. If there are any off-limits themes, imagery or events you do NOT want to see in a scene, PM 'em to me now.
8. I'll be starting us off.
9. Just a reminder: this scene will be hazardous. Enemies will be smarter than your standard oneshot fare, and will actively use tactics, gang up on the weakest, and go for the kill. Your characters will need to work together, be willing to defend and heal one another if necessary, and fight smart or risk being picked off one by one. Finally, if you are not willing to risk losing your character, drop out now -- I won't take it personally!

[Moving Mountain] Hatred for Serbians, nightmares of the Bosnian war.
to -savior-

[Truth in Frenzy] No flaws
to -savior-

[-savior-] Addendum!

10. You may declare, at any time, that you are taking a hit for another character reflexively. You may also switch an action to defending on behalf of another character at no difficulty penalty.
11. You may change targets due to your original target dying at no diff penalty.

[-savior-] Assault night.

The scouts have given them what information they could. The kin have paved the way for a human-world church takeover of the community center. All that remains now is to cleanse the place: with rage and blood.

They are not the only Garou here tonight. Half the sept is here, seasoned warriors as well as fresh-eyed Cliaths, riding up or running up in teams, some quiet, some tense, some meditating, some simply preparing, or prepared. They slip into the Church a few at a time, hours apart, moving in as part of the mortal pre-Easter crowd and then crossing over. In the end, some twenty or thirty Garou stand in the vast echoing nave, the Knights moving curiously past them as they gather and discuss.

"We'll start with two teams in the library," Wyrmbreaker says. They're not so disrespectful as to use the altar as a table. They're in the front row of pews instead, gathered around. "One, a small decoy team of three, who will cross over and start destroying minor banes. A second, larger war team of five, who will cross over only after they've drawn fire from larger banes coming to assist. A third team of fifteen will take the main wing and clear it out, bottoms-up.

"And a fourth," that's them -- Banshee, Anklebiter, Moving Mountain, Muerte Fria, sklora-Myrgen and Truth in Frenzy, "will take the basement.

"Our scouts were unable to determine the nature of the enemy there, only that it is likely to be far more than meets the eye. Proceed with caution. Explore the Umbra. Expect anything. I leave command of that team in the capable claws of Truth-in-Frenzy-rhya. Obey him; he is a far wiser Garou than most of us will ever be, and he has survived innumerable battles against the odds.

"One last thing. The Wyrm knows we are coming, and they will be prepared. Some of you, perhaps many, will not return home alive tonight. But if you must die tonight, make it worthwhile. Don't throw your life away on empty heroics. Accomplish something with your death, and you will be remembered until the end of days."

--

They disperse after that. They enter the community center as the scouts did: by breaking in, by entering through the front door. In the cafeteria, the twelve other Garou they came with begin to cross over.

They take the elevators downstairs.

When the doors open into the basement, they face a tiny room, perhaps 10x12, dark and cramped despite being wholly empty. The taint here is like a drumbeat in their minds. Both elevator shafts open into this space: one to the library wing, one to the main.

There is nothing realmside. They begin to cross over, and as the realm fades and the penumbra unfurls...

they find themselves facing a tunnel, perhaps large enough for three Hispo abreast or two Crinos, where there was only blank wall. It slopes sharply downward. Shrieks, chitters, snarls and growls waft up, along with a potent stink, a humid, suffocating heat.

What awaits them down there?

[-savior-] [BTW, if you are carrying talens, go ahead and PM me a list of what you have.]

[-savior-] [Oh and also! If you would've activated any gifts before gametime, go ahead and roll them/post 'em now.]

[Banshee] Merits - Second Sight, Concentration Flaws - Color blind

Talens - Gaia's Breath, Soak talen, Stormfeather
to -savior-

[sklora-Myrgen] War Crucible is there, two strong but both absolutely dedicated and prepared for what is about to go down. sklora-Myrgen and Muerte Fria stand side by side as they listen to Lukas give the orders, as they move to stand as one by Truth in Frenzy's side. Both of them having embraced Athena's gifts, both of them moving with unnatural grace and speed, such that they seem to almost float through the air, to glide with ease where others must ponderously tread.

sklora-Myrgen stands on all four paws, shaped in his dread Direwolf form, his hispo bulk covered in a thick winter pelt of ivory white that is only now beginning to thin out. Eyes a wintry blue, bled out to be near white. There is a calmness to him that is almost at odds with the tension, the palpable excitment that suffuses the air; Athena demands cold reason, demands strategy and clarity of thought, and it is this that he and Sol represent, seek to attain even now in the heart of the mission.

When it comes to moving out, sklora-Myrgen follows closely behind Truth in Frenzy, keeping pace. Even as he moves he begins to draw his Gift about him, bringing his will to bear so that all thoughts of pain and its hampering effects fall away.

A chuff to Sol as they enter the elevator, as they descend into the basement. Shoulders pressed. Entering battle together as they have done so many times before. If they die tonight, then both know they will do so having wrought damage against the Wyrm in their time.

Through the Gauntlet. The tunnel. Hackles rising. Waiting, watching the Fenrir for his first command.

[Truth in Frenzy] He looked at each of them, then with a small nod, he shifted in the basement, shifting up to Warform. Silently he began to draw on gifts as he could. Resist Pain, then Trollskin. And he kept his voice low.

"We go through, we keep as quiet as we can. I will take the lead. Fight back to back, protect each other."

Then it was into the tunnel he went.

[Mama Ankle-Biter] The little Gnawer waiting, meditative, as she sits in her war form. Naturally small in height, barely cresting five feet and three inches in homid, this frame is lucky to be any taller. Grey and black speckled fur covering her frame. She listens to the orders given along with everyone, sitting as she began to draw on the gifts that may help her along the way.

Luna's Armor
Dice Rolled:[ 10 d10 ] 2, 2, 3, 4, 4, 5, 5, 6, 9, 10 (Success x 2 at target 7)

[Moving Mountain] The large Glass Walker Ahroun remained silent at the briefing, his thoughts on the community center and what they'd encountered then on the recon team. His memories of the event were unpleasant but he felt his blood boil in excitement. Several of the other members of the scout team were present in his team now, it was time for them to get their revenge against the banes and the fact they hadn't been able to stand a fight.

More than fear of what he knew waited for them inside, he felt enjoyment and excitement at the prospect of the battle to come. When they'd crossed through the basement, a place he hadn't been before, it was then that he transformed. Today was not the day for guns and foolishness, he'd be going in as a massive dire wolf, the form known as Hispo.

His claws sharpened on the walls into razor sharp implements of death. Then he simply waited silently for the leader to give his orders, he was a mere pawn as far as this went, fulfilling their mission was his only concern now, not their potential deaths.

[Preparing Razor Claws]

[Truth in Frenzy] (( Trollskin. Stam+PU diff 7))
Dice Rolled:[ 13 d10 ] 1, 4, 4, 5, 5, 5, 5, 6, 6, 6, 7, 8, 8, 10 (Success x 3 at target 7) Re-rolls: 1

[Muerte Fria] Soledad stood with sklora-Myrgen, faithful a Beta to him as she had once been to Buried Hatchet. She was always an inch back, but near to his side despite. He would lead, as it was his place, and she would support in any way necessary as was hers.

They cut through the Gauntlet, from the calm quiet of the Realm to the discordant promise of war of the Penumbra, and Soledad slipped through the Weaver's tight webs of reality as though she were a hot knife and they were butter, with ease many a Theurge could not boast.

Her Alpha took up the Hispo form, and Soledad kept to his right wearing her Crinos. Her pelt was thick, still long from the winter, and the sort of black that was nearly red, presumably a permanent stain from her many battles fought. Her mane was long, mimicking human hair, a mess of curls and licks painted red like war, with many bits of bone, claw, fang, feather and scale tied into it throughout. A large black-clawed hand gripped her spear, a plain trusty thing with no trinkets tied to it to match her mane, as such things would slow it down in flight.

sklora-Myrgen chuffed, she rumbled back, and Kemp gave his orders. Sol's moon-yellow eyes focused on the Adren, and her triangular ears flicked in affirmation to his orders.

Stealth first, take what surprise they could, then victory or death along the way.

[Banshee] Before shifting to Hispo, she made sure she had what she needed. She was the only Unbroken to be in the main assault team (I think). She pulled out the Soak talen and broke it, letting the ashes spill over her.

Gnosis 4 diff 7

Once that was done, she shifted to Hispo, and awaited Kemp's orders.
Dice Rolled:[ 4 d10 ] 7, 8, 9, 9 (Success x 4 at target 7)

[-savior-] The tunnel slopes sharply downward for the first ten, fifteen feet, then gentles. They're still going down -- they can feel it in the way their claws have to dig in for traction -- but it's milder now.

The ground beneath them, once concrete, is now earth. Loamy. Faintly sticky, wet, and infirm. There is a blind curve ahead; they can see nothing past it, but all at once there is a shriek -- loud, and quite close --

and then a bane flits around the corner.

It resembles an enormous centipede: innumerable legs, ability to move seemingly impervious to gravity. It spirals up the wall and freezes when it sees them, as shocked to see them as they are to see it. More so, likely. When it raises its carapaced head, it reveals a human face -- a placid, lovely, youthful face, androgynous, with an insect's compound eyes.

It begins to shriek alarm.

[annnd inits!]

[sklora-Myrgen] [Gift: Resist Pain -1 WP is in effect from my first post]
to -savior-

[Truth in Frenzy] Inti +8
Dice Rolled:[ 1 d10 ] 3

[Banshee] Inits +8
Dice Rolled:[ 1 d10 ] 9

[sklora-Myrgen] [Inits! +12]
Dice Rolled:[ 1 d10 ] 1

[Muerte Fria] [+9]
Dice Rolled:[ 1 d10 ] 6

[Mama Ankle-Biter] 7+
Dice Rolled:[ 1 d10 ] 2

[-savior-] Sentry Bane +5
Dice Rolled:[ 1 d10 ] 2 (Failure at target 6)

[Moving Mountain] [+8]
Dice Rolled:[ 1 d10 ] 1

[Truth in Frenzy] The thing turned up, right up the sides of the tunnel over their head. And when it started to scream the alarm, he went into action, snapping orders.

"Shut it the fuck up and ward the Theurge!"

And he stepped right up to the blind corner to intercept whatever came to the scream, leaving just enough room for another to fight shoulder to shoulder with him.

[-savior-] Banshee 17
Sol 15
sM 13
Kemp 11
Kire 9
Mama 9
Bane 7

Bane
1. Ring the alarm!

[Mama Ankle-Biter] Mama holding action

[Moving Mountain] 1. Guard Mama

[Truth in Frenzy] He had moved up to the corner right where the sharp turn was after barking the order to shut the thing up. Waiting for whatever came to the call of alarm with just enough room for another at his side.

[sklora-Myrgen] sM
1a. Bite Bane
1b. Bite Bane
1c. Bite Bane!

[Muerte Fria] 1a. Spear, Headshot [WP]
1b. Bite

[Banshee] 1) Moves to join Kemp's side

[-savior-] [Okay, formation, front to back, is:

Kemp-Iona
(Bane)
Sol-sM
Kire-Mama]

[-savior-] At the turn of the tunnel, Kemp and Iona can see that it continues downward for another stretch, still narrow -- 2 crinos abreast, or 3 hispo -- until the next blind turn, where it opens out slightly into a small chamber. All six of them could fit there.

So far, the tunnels are clear.

[Muerte Fria] [Spear Throw: Dex + Melee, -2 split]
Dice Rolled:[ 7 d10 ] 2, 3, 5, 5, 6, 9, 10 (Success x 3 at target 8) [WP]

[Muerte Fria] [Damage: Str + 1(spear) + 2 suxx (L)]
Dice Rolled:[ 10 d10 ] 2, 4, 4, 4, 5, 5, 6, 6, 7, 10 (Success x 4 at target 6)

[-savior-] [weak little bane soak!]
Dice Rolled:[ 3 d10 ] 5, 5, 7 (Success x 1 at target 6)

[Muerte Fria] [Bite: Dex + Brawl, -3 split]
Dice Rolled:[ 6 d10 ] 1, 5, 5, 6, 8, 9 (Success x 4 at target 5)

[Muerte Fria] [Damage: Str + 1(bite) + 3 suxx (A)]
Dice Rolled:[ 11 d10 ] 1, 2, 2, 3, 4, 6, 6, 7, 7, 7, 10 (Success x 5 at target 6)

[-savior-]
Dice Rolled:[ 3 d10 ] 2, 4, 4 (Failure at target 6)

[sklora-Myrgen] (Hispo Bite: Dex 9 + Brawl 3 -3 = 9)
Dice Rolled:[ 9 d10 ] 1, 2, 3, 3, 4, 4, 5, 6, 7 (Success x 2 at target 5)

[-savior-] soak!
Dice Rolled:[ 3 d10 ] 3, 7, 9 (Success x 2 at target 6)

[sklora-Myrgen] (Damage: Str 6 + Bite 1 + Hispo Bite 1 + 1Suxx)
Dice Rolled:[ 9 d10 ] 1, 1, 4, 5, 8, 9, 9, 10, 10 (Success x 3 at target 6)

[sklora-Myrgen] (Hispo Bite: Dex 9 + Brawl 3 -4 = 8)
Dice Rolled:[ 8 d10 ] 1, 3, 3, 5, 5, 6, 7, 7 (Success x 4 at target 5)

[sklora-Myrgen] (Damage: Str 6 + Bite 1 + Hispo Bite 1 + 3Suxx)
Dice Rolled:[ 11 d10 ] 1, 2, 3, 5, 5, 6, 6, 7, 7, 8, 10 (Success x 5 at target 6)

[-savior-] [nooo i wanna liiiive!]
Dice Rolled:[ 3 d10 ] 2, 2, 4 (Failure at target 6)

[-savior-] Not a single sound leaves the bane's throat. Athena's warriors unleash a flurry of blows that trample the bane to the ground.

The tunnels are still clear.

[out of combat for now!]

[Truth in Frenzy] When silence hit he lead the way forward again, down the tunnel to the next turn. Listening for sounds of something coming to investigate. When they reached the next turn where it widened to a small chamber, he slipped through and to the right to leave room for the next to come in.

[Muerte Fria] Soledad is the first to lunge, battle screams in her veins and Kemp's orders echo in her ears. Shut that thing up. So she does precisely that.

Her spear dips into that pretty face's left eye like it was meant to be there, and her jaws close along the thing's body at the length where a shoulder would probably be were it shaped more human. Great hunks of flesh rip away, scatter to the floor, and sklora-Myrgen appears as a white flash along the bane's other side, tearing so that the two wounds meet and the Bane falls into two pieces on the floor.

Not a sound was made. Soledad did not roar victory, or even snarl it. She simply straightened, wiped the gore from her mouth with a hand and flicked it to the wall, then moved to follow after Kemp as soundless as the Bane's death.

[Banshee] Iona had her Elder's back, staying right on his tail and keeping ever observant

[Mama Ankle-Biter] The Bane taken care of. The Gnawer begins to tread into the Cavern only after the others start into it. Eyes skimming up and around, looking at all the walls and then down at the floor. Nostrils flaring as she breathes in and out, ears rolling high atop her head. She drops to all fours to pad along, keeping up with the group, her head tilting around to glance behind them to make sure they weren't followed.

[sklora-Myrgen] With preternatural speed and agility, both of Athena's warriors leap up, spear flashing moments before jaws clench and rend and crush the bane afixed to the ceiling. With a sharp shake of his head, sklora-Myrgen drops the bane to the ground, lips pulled back in a silent snarl. Close. His heart beats like a great drum in his voluminous chest. A moment as he meets Sol's eyes, and then they move together after the Fenrir.

[Moving Mountain] Even at the sight of bane being vanquished before it has a chance to summon the hordes of the Wyrm upon them, Kire remained at Mama's side. He'd continue to guard the Theurge until given orders otherwise. As they approached the chamber, he slowed down his pace, uneasily scanning what he could of their surroundings for signs of traps or hidden passages.

[-savior-] Yet another twist in the tunnel stretches ahead. Yet another run of downslope. The stench is growing ever stronger down here. The heat in the air builds: a thick, sluggish, wet heat, suffocating, like a Gulf coast summer.

A difference, though. Where it's been growing steadily darker, it now begins to brighten again. Not daylight, though, nor moonlight, nor lamplight.

A sickly, flickering, greenish-yellow glow bathes the next turn in the tunnel, where Kemp can see that the tunnel begins to delta out. A room? A chamber?

[Truth in Frenzy] He didn't like the light coming from ahead and he turned back for a moment making a circular motion with his hand.

"Looks like it widens ahead. Keep close, keep quiet."

Then he slunk forwards for a look.

[Muerte Fria] [Making Sense of Battlesense: Wits]
Dice Rolled:[ 3 d10 ] 7, 8, 9 (Success x 2 at target 8)

[Banshee] Iona just gives a nod, staying on Kemp's back, curious as the the green light.

[-savior-] Battle all around, confounding her senses. She concentrates. Focus.

Two Dancers around the corner. And ... one bane. No. Two. Two banes. Wait. Three?
to Muerte Fria

[Mama Ankle-Biter] She stares at the chamber, eyes flicking to the eerie greenish-yellow glow that seems to brighten up the next turn. She pushes forward, eager to see what it was, shouldering against Kire on their way into the next cavern.

[Truth in Frenzy] ((blur attempt))
Dice Rolled:[ 7 d10 ] 3, 4, 6, 6, 8, 8, 10 (Success x 3 at target 8)

[Muerte Fria] Soledad's snarl is a quiet thing, gentle, almost lost in the din surrounding them, consumed by humidity.

"Wait."

Her ears flick forward, then back, and her eyes narrow some.

"Two of the Spiral Dancers, just around the bend." Her claw flicked to indicate. "Banes.. Several... three or more, I believe, it is... difficult to tell."

[sklora-Myrgen] sklora-Myrgen and Muerte Fria follow behind Kemp and Banshee, and when she speaks, gives her snarl, he slows, stops.

[Banshee] Blur 3d diff 8
Dice Rolled:[ 3 d10 ] 1, 3, 4 (Botch x 1 at target 8)

[Truth in Frenzy] ((Stealth roll spec taking point))
Dice Rolled:[ 4 d10 ] 2, 3, 8, 9 (Success x 2 at target 6)

[Moving Mountain] Kire continues to follow Mama, keeping an eye out for things and staying quiet. He sticked to the shadows while staying as close to her as possible.

[Dex + Hispo 2 + Stealth]
Dice Rolled:[ 9 d10 ] 3, 3, 4, 4, 7, 8, 9, 9, 10 (Success x 5 at target 5)

[Truth in Frenzy] + 6 more dice
Dice Rolled:[ 6 d10 ] 1, 4, 7, 7, 8, 8, 10 (Success x 4 at target 6) Re-rolls: 1

[Banshee] Dex + Stealth 8d diff 8
Dice Rolled:[ 8 d10 ] 2, 3, 3, 6, 7, 9, 9, 10 (Success x 3 at target 8)

[-savior-] [combined alertness check for everything around the corner!]
Dice Rolled:[ 9 d10 ] 3, 4, 4, 5, 6, 6, 6, 7, 9 (Success x 5 at target 6)
to Truth in Frenzy

[-savior-] As Kemp and Banshee approach the corner, their sensitive ears begin to catch voices. The low, guttural, foul snarls of the Dancer Tongue, barely intelligible across the distance, and after thousands of years in their fetid labyrinths.

"...Anhkahahn [unintelligible] hurry. They're [??] pressed hard upstairs."
"What does [??] want? Going [??] as I can. Not like [?? ??] faster."
"Just hurry."


And then a squealing shriek.

As they approaches the turn where the tunnel begins to widen, they can hear a low rushing sound, too. It's somehow... familiar to Kemp. Then they look around the corner. A tiny peep. And Kemp, at least, knows why he recognizes the sound.

He's seen it before. It was vaster than this one, but there's no question about it: the same beast, back again. A Wyrmhole, sprawling in the center of the chamber: ten or fifteen feet across. Like an abominated mirror of Maelstrom, it's a swirling eye of chaos that spits taint out the way the way Maelstrom takes it in, devours it, ends it.

At the far side, there's barely two feet between the edges of the wyrmhole and the sloping walls of the chamber. At the near side, there's perhaps four or five feet of clearance to the right, there's a largish patch of open space. Two malformed Crinos Garou stand there with long hooks, pulling banes from the vortex as they're formed. Three other banes are already patrolling the edges, cavorting in the air over the hole. One is being birthed as the Ragabashes watch. It thrashes onto the shore, wet, slimed with the foul substance it was formed from, roaring. The Dancers keep their distance, use hooks to peel the afterbirth from its form, and then --

and then one of the other banes, the ones already patrolling the edges, spots Banshee.

This time there's no chance of crossing the distance and silencing it. It shrieks, and everything in the room turns to see what the commotion is about.

[annnd we're back to combat! i'll be initting up the things in the room. right now, Kemp and Iona are at the mouth of the tunnel. Everyone else is back at the last bend, and need to take one splittable action to cover the ground.

The mouth of the tunnel has enough room for six Garou all-abreast. Only 2-3 Garou (dep on form) can fit in the narrow spaces on the near side of the Wyrmhole; on the far side, only one Garou would fit. To the right, there's space for all of them.]

[Truth in Frenzy] Inti +8
Dice Rolled:[ 1 d10 ] 6

[Muerte Fria] [+10]
Dice Rolled:[ 1 d10 ] 5

[Banshee] Inits +8
Dice Rolled:[ 1 d10 ] 6

[sklora-Myrgen] [Inits +12]
Dice Rolled:[ 1 d10 ] 5

[Moving Mountain] [+9]
Dice Rolled:[ 1 d10 ] 4

[Mama Ankle-Biter] 7+
Dice Rolled:[ 1 d10 ] 3

[-savior-] Adam +7

[-savior-] Ben +7
Dice Rolled:[ 1 d10 ] 2 (Failure at target 6)

[-savior-] [...actually, you know what? For simplicity, Dancers will act as a unit, and banes will act as a unit.]

[-savior-] Dancers
Adam + Ben, init +7
Dice Rolled:[ 1 d10 ] 1 (Botch x 1 at target 6)

[-savior-] Banes
Chad, Dan, El and Fred, init +8
Dice Rolled:[ 1 d10 ] 6 (Success x 1 at target 6)

[-savior-] sM 17
Sol 15
Kemp 14
Banshee 14
Banes 14
Kire 13
Mama 10
Dancers 8

[-savior-] Wyrmhole: effect init = 0.

[-savior-] Declares!
Dancers
Adam
1. Gouge Iona with hook!
R1. Grapple with hook!
R2. Try to toss into Wyrmhole!

Ben
1. Finish helping Fred get born
R1. Bite Iona

Wyrmhole
...spits out one new bane per round

[Mama Ankle-Biter] Wyrm Lore! Figure out how to close the damn Wyrm Hole!

[Truth in Frenzy] He didn't say more than a whisper to Banshee before slipping further in, he was going for the two with the hooks with every intention of trying to get the drop on at least one of them, hoping to shove the fucker into the swirling vortex.

"Spotted, warn them! Got to stop that birthing hole!"

With the order passed he attempted to make it for the Dancers as quick as he could before spotted.

[-savior-] [Roll Wits + Occult (+Wyrm Lore, if any) for IC hints. Diff 6 if you have Wyrm Lore or if you're Kemp, who's seen one before. Diff 8 otherwise.]

[Truth in Frenzy] ((wits+occult)
Dice Rolled:[ 5 d10 ] 4, 4, 5, 9, 10 (Success x 2 at target 6)

[Mama Ankle-Biter] [Wyrm lore + Wits + Occult]
Dice Rolled:[ 8 d10 ] 3, 6, 7, 7, 8, 9, 9, 9, 10, 10 (Success x 10 at target 6) [WP] Re-rolls: 2

[Muerte Fria] [Wits + Wyrmlore]
Dice Rolled:[ 6 d10 ] 3, 5, 6, 6, 9, 9 (Success x 4 at target 6)

[sklora-Myrgen] [Wits + Occult]
Dice Rolled:[ 4 d10 ] 1, 2, 2, 7 (Botch x 1 at target 8)

[-savior-] All right, you have some options here:

1) Attack it directly. This is the easiest, but probably least efficient, as it has a good amount of essence. A fullsized Wyrmhole has 200 essence. This one is quite small, but it's still going to be pretty resilient.

2) Flood it with Gaian energy. Cast gifts of Gaia at it (for example, healing gifts, or any gifts that causes a direct emanation of energy); give Gaian gnosis to it. For every success or point of gnosis given, it will lose 2 points of essence.

3) Try to choke it with the bodies of the dead. It will take 1 point of damage per point of dead-body's-original-healthpoints cast into it.
to Mama Ankle-Biter

[-savior-] Well -- what Kemp remembers is that Gaian energy closed the last one. Namely, a spirit sacrificed itself. Maybe they could sacrifice some form of energy?
to Truth in Frenzy

[-savior-] Soledad knows you can actually close a Wyrmhole by just attacking it directly. As for the Dancers -- they seem to be helping, but it's likely the Wyrmhole will spontaneously birth banes regardless. Possibly at a slower rate, though.
to Muerte Fria

[Mama Ankle-Biter] Mama Ankle-Biter is... in her element at the moment. She crept forward to see the Wyrmhole. Eyes narrowing as her ears fold back along her skull. Tail pressing against the inner thigh of her hindlegs as she squints and hums softly under a closed muzzle and simply stares at the twisted hole that banes are birthed from.

"Wyrmhole. Births the banes." She grunts to anyone listening to her, "Few options to deal with it, need to close it. Attack directly, easy, but least efficient, pretty healthy. Or, flood it with Gaian Energy... or.. try to choke it with the bodies of the dead."

[Truth in Frenzy] He turned his head, though he wasn't sure she could see him so well and grunted.

"Choke it and throw what we got when we run out of bodies."

[Mama Ankle-Biter] Summoning up Jaggling earth elements.

[-savior-] [Okay -- 2 turns to summon! I'll ask for rolls at the end]

[Moving Mountain] 1. Guarding Mama

[-savior-] Adam, reflexive:
"Kill the [???] Theurge!"

Banes
Chad
1. Breaks rank and attacks Kire!
R1. Again!

Dan
1. Attack Mama!
R1. Again!

El
1. Attack Mama!
R1. Again!

Fred
1. Attack Mama!
R1. Again!

[Banshee] (reflexive: Spend 1Gn to activate Stormfeather)
1a) Bite Adam
1b) Bite Adam

[Truth in Frenzy] Rushing in to try and get to one of the Dancers to kill the fucker and stop the birthing/pulling thing.

1a claw
1b claw
1 r claw

[Muerte Fria] 1a. Spear, Headshot at Ben
Rage Shift Hispo Here
1b. Bite Ben

1r. Bite Ben

[-savior-] Ben
Changing actions:
1. Drop hook, bite Kemp +1 diff
R1. Bite Kemp +1 diff

[sklora-Myrgen] [sM declare: Reflexive: Lambent Glow, standing before Mama
1a. Bite Dan
1b. Bite Dan
1c. Take Dan's attack on Mama
Rage 1. Bite Dan
Rage 2. Take Dan's attack on Mama
Rage 3. Bite Dan

Switching from Dan to El if Dan dies]

[sklora-Myrgen] [sM declare: Reflexive: Lambent Glow, standing before Mama
1a. Bite Dan
1b. Bite Dan
Rage 1. Bite Dan
Rage 2. Bite Dan

Switching from Dan to El if Dan dies]

[sklora-Myrgen] (Hispo Bite: Dex 9 + Brawl 3 -2 = 10)
Dice Rolled:[ 10 d10 ] 1, 1, 2, 2, 4, 4, 10, 10, 10, 10 (Success x 2 at target 5)

[sklora-Myrgen] (Damage: Str 6 + Bite 1 + Hispo Bite 1 + 1 Suxx)
Dice Rolled:[ 9 d10 ] 1, 1, 6, 6, 7, 7, 7, 8, 9 (Success x 5 at target 6)

[-savior-] [soak!]
Dice Rolled:[ 7 d10 ] 1, 3, 4, 5, 6, 10, 10 (Success x 2 at target 6)

[sklora-Myrgen] (Hispo Bite: Dex 9 + Brawl 3 -3 = 9)
Dice Rolled:[ 9 d10 ] 1, 1, 2, 4, 6, 8, 8, 9, 10 (Success x 4 at target 6) [WP]

[sklora-Myrgen] (Damage: Str 6 + Bite 1 + Hispo Bite 1 + 3 Suxx)
Dice Rolled:[ 11 d10 ] 1, 2, 2, 3, 4, 5, 5, 8, 8, 10, 10 (Success x 3 at target 6)

[-savior-] soak!
Dice Rolled:[ 7 d10 ] 1, 3, 3, 6, 7, 9, 9 (Success x 3 at target 6)

[Muerte Fria] [Spear Headshot to Ben: Dex + Melee, -2 split, +2 diff headshot]
Dice Rolled:[ 7 d10 ] 1, 2, 4, 5, 7, 8, 8 (Success x 2 at target 8) [WP]

[Muerte Fria] [Pity Die 'cause Kenna's memory is fail]
Dice Rolled:[ 1 d10 ] 6 (Failure at target 8)

[Muerte Fria] [Damage: Str + 1 spear + 1 suxx (L)]
Dice Rolled:[ 9 d10 ] 1, 2, 2, 4, 5, 5, 8, 8, 10 (Success x 2 at target 6)

[-savior-] [Ben soaks!]
Dice Rolled:[ 6 d10 ] 2, 2, 7, 8, 9, 10 (Success x 4 at target 6)

[Muerte Fria] [Rageshift to Hispo]
[Bite: Dex + Brawl, -3 split]
Dice Rolled:[ 8 d10 ] 1, 1, 3, 3, 4, 7, 7, 10 (Success x 1 at target 5)

[Muerte Fria] [Damage: Str + 1 bite + 1 hispo (A)]
Dice Rolled:[ 8 d10 ] 1, 3, 5, 5, 6, 7, 8, 10 (Success x 3 at target 6)

[-savior-] soak!
Dice Rolled:[ 6 d10 ] 1, 1, 6, 6, 7, 7 (Success x 2 at target 6)

[-savior-] In seconds, chaos erupts. At the command from one of the Dancers --

"Kill the Theurge!"

-- the banes already birthed rise up in a vortex of fury, swarming straight at Mama Anklebiter.

The Theurge isn't fazed. She closes her eyes. She summons. And two Ahrouns slam in front of her, shoulder to shoulder, one dappled, one pure white; one grey Rotagar up ahead shoulderchecks the banes as they pass.

Meanwhile, Soledad has raced down to support her septmates at the delta of the tunnel. Her spear only manages to graze the Dancer she aims for. It thuds into the wall behind him, quivering. The Ahroun herself is right behind it, teeth snapping.

[Truth in Frenzy] 1 a claw
Dice Rolled:[ 8 d10 ] 1, 1, 3, 3, 5, 8, 9, 9 (Success x 1 at target 6)

[Truth in Frenzy] dam
Dice Rolled:[ 8 d10 ] 2, 2, 2, 3, 4, 4, 6, 9 (Success x 2 at target 6)

[-savior-] [Ben soaks!]
Dice Rolled:[ 6 d10 ] 1, 1, 2, 5, 5, 8 (Failure at target 6)

[Truth in Frenzy] 1b claw
Dice Rolled:[ 7 d10 ] 4, 4, 6, 7, 8, 8, 9, 10, 10 (Success x 7 at target 6) Re-rolls: 2

[Truth in Frenzy] dam
Dice Rolled:[ 14 d10 ] 2, 3, 3, 4, 4, 4, 5, 5, 8, 8, 9, 10, 10, 10 (Success x 6 at target 6)

[-savior-] [ben soaks!]
Dice Rolled:[ 6 d10 ] 1, 2, 3, 5, 6, 9 (Success x 1 at target 6)

[-savior-] After numerous false starts, the Adren Fenrir tears Ben's throat out.

Night night. Into the Wyrmhole with him. A deep groan shudders through the chamber -- the ground shivers beneath their feet.

[Banshee] 1a) (Hispo Bite Adam - Dex 5 + Brawl 2 + 3 Brawl totem +1 hispo Bite +1 wyrmy totem thing bonus - 2 split diff 5) 10d
Dice Rolled:[ 10 d10 ] 1, 3, 5, 7, 9, 9, 10, 10, 10, 10 (Success x 7 at target 5)

[Banshee] Damage 13d
Dice Rolled:[ 13 d10 ] 2, 3, 3, 3, 3, 4, 4, 4, 6, 7, 9, 10, 10 (Success x 5 at target 6)

[-savior-] [soak!]
Dice Rolled:[ 6 d10 ] 2, 2, 3, 7, 7, 7 (Success x 3 at target 6)

[Banshee] 1b) 8d diff s
Dice Rolled:[ 8 d10 ] 1, 1, 2, 3, 6, 6, 6, 6 (Success x 2 at target 5)

[Banshee] Damage 9d
Dice Rolled:[ 9 d10 ] 1, 2, 2, 3, 5, 6, 6, 7, 9 (Success x 3 at target 6)

[-savior-] [Adam soaks again!]
Dice Rolled:[ 6 d10 ] 1, 4, 8, 8, 9, 10 (Success x 3 at target 6)

[-savior-] Though Banshee's first bite manages to nick the Dancer, her second blunts itself against his tough hide. One advantage, though: at least she's within the reach of his hook, forcing him to discard the weapon and face her with his teeth.

[Redeclare:
1. Bite Iona!
R1. Grapple Iona!
R2. Toss into Wyrmhole!]

[-savior-] The banes have poured up the tunnel, then. The first of them breaks from the swarm, talons flashing as it dives for Kire.

Chad
Attacking Kire
Dice Rolled:[ 8 d10 ] 1, 2, 3, 5, 8, 9, 9, 9 (Success x 3 at target 6)

[-savior-] [damage +2]
Dice Rolled:[ 10 d10 ] 1, 1, 2, 4, 5, 6, 6, 6, 7, 9 (Success x 3 at target 6)

[-savior-] [Kire soaking!]
Dice Rolled:[ 5 d10 ] 1, 3, 5, 5, 6 (Failure at target 6)

[-savior-] First blood, hot and red, the only pure thing in these tunnels: Kire's, splashed out as a bane -- a skullface, straggle-haired, emaciated mockery of a human -- lashes at him with its talons.

The rest of the swarm go for Mama. They meet sklora-Myrgen. And Kemp. And Kire.

Dan
Attacking Mama -- deflected by sM.
Dice Rolled:[ 8 d10 ] 2, 2, 3, 3, 3, 5, 6, 9 (Success x 2 at target 6)

[-savior-] [damage +1]
Dice Rolled:[ 9 d10 ] 3, 4, 5, 5, 6, 7, 8, 8, 10 (Success x 5 at target 6)

[sklora-Myrgen] [soak]
Dice Rolled:[ 6 d10 ] 1, 2, 3, 3, 9, 9 (Success x 1 at target 6)

[-savior-] El
Going for Mama, deflected by Kemp
Dice Rolled:[ 8 d10 ] 3, 4, 4, 6, 7, 9, 10, 10 (Success x 5 at target 6)

[-savior-] [damage +4]
Dice Rolled:[ 12 d10 ] 1, 1, 3, 4, 4, 4, 4, 6, 7, 7, 8, 9 (Success x 3 at target 6)

[Truth in Frenzy] soak
Dice Rolled:[ 11 d10 ] 1, 4, 7, 8, 8, 8, 8, 8, 8, 10, 10 (Success x 8 at target 6)

[-savior-] Fred
Attacking Mama, deflected by Kemp
Dice Rolled:[ 8 d10 ] 1, 2, 5, 5, 6, 9, 9, 10 (Success x 3 at target 6)

[Truth in Frenzy] soak
Dice Rolled:[ 11 d10 ] 2, 2, 3, 3, 6, 7, 7, 8, 8, 9, 10 (Success x 7 at target 6)

[-savior-] [damage +2]
Dice Rolled:[ 10 d10 ] 1, 1, 1, 2, 2, 6, 7, 8, 8, 10 (Success x 2 at target 6)

[-savior-] Kire: guarding

Mama: summoning (rolls later)

Adam
1. Bite Iona!
Dice Rolled:[ 7 d10 ] 4, 4, 5, 5, 6, 7, 8 (Success x 3 at target 6)

[-savior-] [Damage +2]
Dice Rolled:[ 9 d10 ] 1, 2, 3, 4, 6, 7, 8, 8, 9 (Success x 4 at target 6)

[Banshee] Soak 7d
Dice Rolled:[ 7 d10 ] 1, 2, 2, 2, 5, 8, 8 (Success x 1 at target 6)

[sklora-Myrgen] [Bite dan!]
Dice Rolled:[ 12 d10 ] 1, 1, 2, 4, 5, 6, 7, 7, 8, 9, 10, 10 (Success x 6 at target 5)

[sklora-Myrgen] [Damage]
Dice Rolled:[ 13 d10 ] 2, 4, 4, 4, 5, 6, 6, 7, 8, 8, 9, 10, 10 (Success x 8 at target 6)

[-savior-] [Dan soaks!]
Dice Rolled:[ 7 d10 ] 1, 3, 7, 8, 8, 9, 10 (Success x 4 at target 6)

[-savior-] Almost cheerfully, the Adren Fenrir takes blow after blow. It doesn't even rock his balance. The Ahrouns are starting to edge behind him -- though sklora-Myrgen leaps at the bane he's called for himself, tearing its wing off with one great bite.

It's started to look a little ragged.

[sklora-Myrgen] [Bite!]
Dice Rolled:[ 12 d10 ] 1, 2, 2, 4, 4, 5, 5, 7, 8, 8, 8, 9 (Success x 6 at target 5)

[-savior-] [soak!]
Dice Rolled:[ 7 d10 ] 3, 5, 5, 6, 7, 9, 10 (Success x 4 at target 6)

[sklora-Myrgen] [Damage!]
Dice Rolled:[ 14 d10 ] 1, 1, 2, 3, 3, 3, 4, 5, 5, 6, 7, 7, 8, 9 (Success x 3 at target 6)

[Muerte Fria] [Bite: Dex + Brawl]
Dice Rolled:[ 11 d10 ] 2, 3, 5, 5, 6, 7, 7, 8, 9, 10, 10 (Success x 9 at target 5)

[Muerte Fria] [Damage: Str + 2 hispo bite + 8 suxx (A)]
Dice Rolled:[ 16 d10 ] 1, 3, 4, 5, 5, 6, 6, 6, 8, 9, 9, 9, 9, 10, 10, 10 (Success x 10 at target 6)

[-savior-] [nooo i wanna liiiive!]
Dice Rolled:[ 6 d10 ] 2, 3, 7, 7, 9, 10 (Success x 4 at target 6)

[-savior-] That's two.

Soledad rips into the remaining Dancer, tearing his shoulder apart. Half of his torso goes with it. He drops, dead.

[Truth in Frenzy] 1 r claw a fresh bane!
Dice Rolled:[ 11 d10 ] 1, 2, 3, 3, 3, 4, 4, 5, 6, 7, 9, 10, 10 (Success x 4 at target 6) Re-rolls: 2

[Truth in Frenzy] dam
Dice Rolled:[ 12 d10 ] 3, 3, 4, 5, 5, 5, 6, 7, 7, 9, 9, 10 (Success x 6 at target 6)

[-savior-] [chad soaks!]
Dice Rolled:[ 7 d10 ] 1, 3, 5, 9, 9, 9, 10 (Success x 3 at target 6)

[Truth in Frenzy] soak
Dice Rolled:[ 11 d10 ] 2, 3, 4, 5, 5, 6, 7, 7, 7, 9, 9 (Success x 6 at target 6)

[-savior-] Chad
Attacking Kire!
Dice Rolled:[ 8 d10 ] 2, 2, 2, 4, 5, 5, 9, 10 (Success x 2 at target 6)

[-savior-] [dam +1!]
Dice Rolled:[ 9 d10 ] 1, 2, 3, 5, 5, 7, 7, 8, 10 (Success x 3 at target 6)

[Moving Mountain] [Soak, damn you!]
Dice Rolled:[ 5 d10 ] 1, 5, 7, 8, 10 (Success x 2 at target 6)

[-savior-] Dan
Attacking mama - deflected by sM
Dice Rolled:[ 8 d10 ] 1, 2, 3, 4, 4, 8, 8, 10 (Success x 2 at target 6)

[-savior-] [dam +1]
Dice Rolled:[ 9 d10 ] 3, 4, 4, 5, 7, 7, 9, 9, 10 (Success x 5 at target 6)

[sklora-Myrgen] [Soak]
Dice Rolled:[ 6 d10 ] 3, 4, 7, 7, 8, 9 (Success x 4 at target 6)

[-savior-] El
Attacking Mama, deflected by Kemp
Dice Rolled:[ 8 d10 ] 2, 3, 7, 7, 7, 9, 10, 10 (Success x 6 at target 6)

[-savior-] [damage +5]
Dice Rolled:[ 13 d10 ] 1, 3, 3, 4, 4, 4, 5, 6, 7, 7, 7, 8, 9 (Success x 5 at target 6)

[Truth in Frenzy] soak
Dice Rolled:[ 11 d10 ] 2, 3, 3, 3, 4, 5, 5, 8, 9, 9, 9 (Success x 4 at target 6)

[-savior-] Fred
Deflected by Kemp
Dice Rolled:[ 8 d10 ] 1, 3, 4, 6, 7, 7, 9, 10 (Success x 4 at target 6)

[-savior-] [Damage +3]
Dice Rolled:[ 11 d10 ] 5, 5, 6, 6, 7, 7, 8, 8, 8, 9, 9 (Success x 9 at target 6)

[Truth in Frenzy] soak
Dice Rolled:[ 11 d10 ] 1, 1, 2, 2, 2, 3, 4, 4, 4, 6, 7 (Failure at target 6)

[Truth in Frenzy] dun dun dun....
Dice Rolled:[ 4 d10 ] 1, 2, 3, 3 (Failure at target 8) [WP]

[-savior-] Here's the story they'll tell when the Galliards speak of Kemp, years from now:

That Kemp was an Adren. That he was mighty. That once upon a time his packmates literally catapulted him at a monster -- was it a thunderwyrm? was it a ur-skrag? -- and he tore it apart before he hit the ground. That his strength was that of three men. No, ten. That he was the Jarl of one of the consistently largest and strongest tribes in the Sept. That he was the master of his Auspice. That he was glorious, and honorable, and wise, and respected universally.

They'll say: he raised a caern.

They'll say: that he went into this final battle alert and cunning. That he took point on every blind turn. That he was fearless. That he was honorable. That he protected those given into his keeping.

They'll say: he tore a Dancer's throat open. Tore his head clean off. One bite, and the fucker was dead, man.

They'll say: he died defending a weaker Garou that wasn't even his packmate.

--

It's not some Dancer Athro that kills Truth in Frenzy. It's not some nexus crawler, some huge beast out of nightmare and prehistory.

It's just a goddamn bane. A footsoldier, something like a scrag, a little shit of a thing... just like the other little shit of the thing beside it, and the other, and the other, and all of them were attacking the Theurge, and even though there were four other Garou here, four other fucking Ahrouns, it was the Ragabash that took the majority of the hits.

Because he's like that.

--

Here's the story they won't tell.

That once upon a time Kemp was a scared, troubled boy who ran away from every foster home the state assigned him to. That Kemp never knew his father, or his father's father, or any of the mighty wolves in his lineage that gave him his changing blood. That gave him the touch of Fenris in his face and his fur, even if it's muddied through years of neglect and loss.

That once upon a time he was skinny kid that hid under a dumpster in a cookiecutter condo complex in northern Jersey. That some asshole of a Modi -- was he Cliath then, or Fostern already? -- grabbed him by the heels and hauled him out kicking and screaming. That later on some asshole of a Modi tossed a silver charm bracelet at him and made him freak out, then chased him around and around a Glass Walker's living room, shattering the coffee table and gouging over the couch, until the kid had nowhere left to go

and became a wolf.

That he had a pack before the pack he leads now. That there was a Glass Walker, and a Bone Gnawer, and two other Fenrir. That it was the Bone Gnawer that named Kemp, because on the night of his Rite of Passage he frenzied and came to some indisputable truth: that he's a Garou. That he's of Fenris.

That they had no Sept, but were the fucking terror of the Jersey slums and docks and factory rows and warehouses and junkyards. That they fought their own as much as they fought the Wyrm.

That once they had a race on the streets: Kemp on his goddamn motorcycle, that asshole of a modi in his truck, trying to run him over. That they used to beat each other up for fun.

That Kemp has a son somewhere, borne to him by a batshit insane Shadow Lord kin. There's no love between mother and father. There's little contact -- if any -- between father and son. But Kemp loves his boy. You know, because he sends his boy money out of what little he has, even though more often than not Kemp goes around in shoes that are flapping open at the end and jeans that are almost worn through at the seat. You know, because Kemp never knew his father, and he would never abandon his son like that.

--

When the end comes for Kemp, there's no pain. His gift keeps that from him. There's no time to think, no flash of his life before his eyes. That'll have to wait for posterity. For the tales people will, or won't tell about him.

All there is:

is a sudden flash of knowledge, a sense of claws cutting too deep, of internal organs coming unmoored, of ligaments torn loose and membranes ruptured and damage, damage, the killing kind, because you only have to look at Kemp to know he's survived so many of these before.

But not this one.

--


Here's another story they won't tell:

That he broke with his old pack. That he wandered alone for years. That the rest of that old pack drifted into the ether: the Glass Walker, the other Rotagar, the Bone Gnawer. That of the one brother left, there was so much bad blood between them that they scarcely spoke for years. That the jury's still out on whether his schism was an act of betrayal

or an act of deepest, starkest honor.

Here's the story they won't tell:

That for a while, Kemp was very close to Harano. Very close to a grey, nameless end. That he rose from that. That he gathered young wolves to himself, and forged a pack. That he guided his pack and his tribe with wisdom and honor -- but also with some deep and abiding sense of never being good enough, though that was not true, and never was.

That near the end, it took immense strength for Kemp to simply admit:

I am a leader. I am good enough.

--

This one, though. This hit. This last, terrible blow.

It's the first of its kind, and the last: a killing blow. A truly fatal blow. And he's wise enough, and experienced enough, to know it.

There's no pain. There's no rage. No outrage, either. No sense of being cheated, or being wronged, or not having completed some imaginary task or deed.

No confessions, no last vision, no last words, nothing to set his affairs into order. No last command to his pack. That's for the followers of the white christ, or whatever totem or god those weaker wolves believed in. For a Fenrir, there's only this much:

all right, then.

And this:

i'm ready.

--

One more story. One more tale they won't tell, years from now.

That at the end, the Ahrouns with Kemp were no longer jostling to take the hits. That as the damage piled on and the banes kept on coming, they started to look to their own wounds. They looked at his troll skin. They presumed him immortal, and invincible.

That at the end, they were happy to let him suffer blows for them. That of the six hits directed at their Theurge, Kemp took four. Gladly.

That sklora-Myrgen took two of his own volition.
That Kire took only what was coming for him.
That Soledad took none at all.

That's a story the Galliards won't tell. At least not years from now when they speak of Truth in Frenzy's glory, and sacrifice, and honor.

But it is the brutal truth.

--

All right, then.

No fear; no hate; no indignation or outrage. Leave that for others. For him: just this.

He's ready.

--

One last story:

Once upon a time, when they were cubs and cliaths and fosterns, they sometimes laid out in the lawn of the green belt out in front of the Glass Walker's condo. That spring was mild and that summer was long and lazy and warm. That night was endlessly clear. The grass was wet under their backs, and it smelled clean and green and fresh. He can almost feel it, the wetness of the earth seeping through his clothing. The prickle of the blades of grass.

And he can almost feel them around him, that first pack, the Fenrir, the other Fenrir, the Glass Walker, the Bone Gnawer, and the Fianna kin that lived next door to them all:

sprawled out in the summer grass, seven years ago, blissfully ignorant of all that would come,

passing a joint. Watching the stars.

[-savior-] [All right, sumup:

Sentry Bane 10A +4overkill
Adam 7A +1overkill
Ben 7A +1overkill
Chad 3A
Dan 7A
El OK
Fred OK
New bane: Gunnar OK

Banshee 3A
Mama OK
Kire 4A
Sol OK
sM 5A
Kemp RIP

And action order:
sM 17
Sol 15
Banshee 14
Banes 14
Kire 13
Mama 10]

[-savior-] [Oh and! Wyrmhole has taken 14 damage from 2 bodies thrown in]

[Mama Ankle-Biter] Still summoning

[Moving Mountain] [Reflexive: Blocking off for Mama; 1a. Block, 1b. Block again if necessary

[Moving Mountain] [Rage 1a. Attack El, 1b. Attack El]

[-savior-] Even as the mighty Adren is breathing his last, a new, foul beast is crawling from the depths.

The Wyrmhole shudders with every body thrown in. Little by little -- though perhaps they're only imagining it -- the edges are receding from the walls. The hole is beginning, only barely beginning, to close.

The newest bane drags himself from the edge with talons as long as daggers. His voice is a hideous hiss that only Mama (barely) understands.

"Kiiillll the weakessssst..."

It doesn't matter, though. Soon enough they'll all understand the meaning when the banes swarm and strike.

[Chad, Dan, El and Fred:
1. Attack sM
R1. Attack sM

If sM goes down, they will swarm Kire next, then Banshee.

Gunnar
1. Finishes getting born
R1. Attack! Same order as the rest.]

[Moving Mountain] [Reflexive: Change to blocking from El]

[Banshee] 1a) Bite Dan
1b) Bite Dan (Or Chad if dead)

[-savior-] [If you're taking a bullet for a buddy, declare it now! It's reflexive, but state which bane(s) you're taking hits from.]

[Muerte Fria] Reflexive: Block El and Fred attacks on sM

1a. Bite Dan
1b. Bite Dan

r1. Bite Chad
r2. Bite Chad

[sklora-Myrgen] [sM: Lambent Flame & Resist Pain still active.

1a. Bite Dan
1b. Bite Dan
Rage 1. Bite Dan
Rage 2. Bite Dan

Change to Chad if Dan dies, change to El if Chad dies.]

[sklora-Myrgen] (Hispo Bite: Dex 9 + Brawl 3 -2 = 10)
Dice Rolled:[ 10 d10 ] 1, 2, 2, 3, 3, 4, 4, 5, 6, 9 (Success x 2 at target 5)

[sklora-Myrgen] [Damage on Dan]
Dice Rolled:[ 9 d10 ] 3, 4, 4, 5, 6, 6, 8, 10, 10 (Success x 5 at target 6)

[-savior-] [soak!]
Dice Rolled:[ 7 d10 ] 1, 2, 3, 5, 6, 8, 9 (Success x 2 at target 6)

[sklora-Myrgen] (Hispo Bite: Dex 9 + Brawl 3 -3 = 9)
Dice Rolled:[ 9 d10 ] 1, 1, 3, 5, 6, 7, 8, 9, 10 (Success x 5 at target 5) [WP]

[-savior-] With a shriek, the first of the banes goes down.

[sklora-Myrgen] [Damage on Chad]
Dice Rolled:[ 13 d10 ] 1, 1, 2, 3, 4, 6, 7, 7, 8, 8, 9, 9, 9 (Success x 6 at target 6)

[-savior-] [chad soaks!]
Dice Rolled:[ 7 d10 ] 2, 3, 4, 4, 4, 5, 7 (Success x 1 at target 6)

[Muerte Fria] [Bite 1 on Chad: Dex + Brawl, -2 split]
Dice Rolled:[ 9 d10 ] 1, 3, 5, 6, 8, 9, 9, 10, 10 (Success x 6 at target 5)

[Muerte Fria] [Damage: Str 6 + 2 hispo bite + 5 suxx (A)]
Dice Rolled:[ 13 d10 ] 2, 2, 3, 4, 5, 6, 6, 7, 8, 8, 8, 8, 10 (Success x 8 at target 6)

[-savior-] [nooo i wanna liiive!]
Dice Rolled:[ 7 d10 ] 2, 3, 6, 7, 7, 8, 9 (Success x 5 at target 6)

[Muerte Fria] [Bite 2 on El: Dex + Brawl, -3 split]
Dice Rolled:[ 8 d10 ] 2, 3, 6, 7, 8, 8, 9, 10 (Success x 6 at target 5)

[Muerte Fria] [Damage: Str 6 + 2 hispo bite + 5 suxx (A)]
Dice Rolled:[ 13 d10 ] 1, 1, 2, 2, 5, 5, 6, 9, 9, 9, 9, 9, 10 (Success x 5 at target 6)

[-savior-] [soak!]
Dice Rolled:[ 7 d10 ] 1, 2, 3, 4, 6, 7, 7 (Success x 2 at target 6)

[Banshee] 1a) Bite Fred 9d @ diff 4
Dice Rolled:[ 9 d10 ] 1, 3, 4, 6, 6, 6, 9, 9, 9 (Success x 6 at target 4)

[Banshee] Damage 13d
Dice Rolled:[ 13 d10 ] 2, 2, 2, 3, 4, 4, 6, 6, 7, 7, 7, 9, 10 (Success x 7 at target 6)

[-savior-] soak!
Dice Rolled:[ 7 d10 ] 2, 3, 5, 6, 6, 6, 7 (Success x 4 at target 6)

[Banshee] 1b) 8d @ diff 4 Biting Fred
Dice Rolled:[ 8 d10 ] 1, 1, 3, 5, 5, 7, 8, 10 (Success x 3 at target 4)

[Banshee] Damage 10d Die you stupid fuck
Dice Rolled:[ 10 d10 ] 1, 1, 1, 1, 3, 4, 5, 6, 8, 9 (Failure at target 6)

[-savior-] El
Intercepted by Sol!
Dice Rolled:[ 8 d10 ] 1, 3, 4, 5, 5, 8, 9, 10 (Success x 2 at target 6)

[-savior-] [damage +1]
Dice Rolled:[ 9 d10 ] 1, 2, 2, 2, 5, 6, 7, 7, 9 (Success x 3 at target 6)

[Muerte Fria] [Soak]
Dice Rolled:[ 7 d10 ] 2, 4, 5, 5, 6, 8, 10 (Success x 3 at target 6)

[-savior-] Fred
intercepted by sol!
Dice Rolled:[ 8 d10 ] 1, 2, 3, 4, 4, 6, 8, 9 (Success x 2 at target 6)

[-savior-] [damage +1]
Dice Rolled:[ 9 d10 ] 2, 3, 4, 4, 5, 5, 8, 9, 9 (Success x 3 at target 6)

[Muerte Fria] [Soak]
Dice Rolled:[ 7 d10 ] 1, 4, 4, 4, 4, 5, 7 (Failure at target 6)

[-savior-] Gunnar
Crawlin' out!

[Moving Mountain] [Bite El, dex + hispo 2 + brawl - 2]
Dice Rolled:[ 5 d10 ] 4, 7, 7, 9, 10 (Success x 4 at target 5)

[Moving Mountain] [Dam + Suxx + 1 bite]
Dice Rolled:[ 9 d10 ] 3, 3, 5, 6, 8, 8, 8, 9, 9 (Success x 6 at target 6)

[-savior-] [soak!]
Dice Rolled:[ 7 d10 ] 1, 2, 3, 6, 7, 8, 9 (Success x 3 at target 6)

[Moving Mountain] [Bite +2, dex + hispo 2 + brawl -3]
Dice Rolled:[ 4 d10 ] 1, 2, 3, 7 (Failure at target 5)

[Mama Ankle-Biter] Summoning. Jaggling Water Elemental.
Dice Rolled:[ 6 d10 ] 3, 3, 5, 5, 8, 9, 10 (Success x 6 at target 5) [WP] Re-rolls: 1

[Mama Ankle-Biter] Gnosis!!
Dice Rolled:[ 7 d10 ] 1, 4, 4, 8, 9, 10, 10 (Success x 3 at target 6)

[-savior-] Behind the shield wall of her Septmates, Mama's low chanting suddenly hits a new pitch, fervent. The air grows cool. The walls of the tunnel grow damp, bead condensation. It's a trickle first -- then a flood.

Water comes, drenching them all to the knees before forming into a semi-solid, amorphous, shifting shape: now a sphere, now a humanoid, now a curl of wave.

It observes. It does nothing to aid or hinder, yet.

[sklora-Myrgen] [Bite El]
Dice Rolled:[ 12 d10 ] 1, 1, 4, 4, 6, 7, 8, 9, 9, 10, 10, 10 (Success x 6 at target 5)

[sklora-Myrgen] {damage}
Dice Rolled:[ 13 d10 ] 1, 1, 1, 1, 1, 3, 5, 6, 6, 7, 7, 9, 10 (Success x 1 at target 6)

[-savior-] [Water initting +6]
Dice Rolled:[ 1 d10 ] 5 (Failure at target 6)

[-savior-] [soak!]
Dice Rolled:[ 7 d10 ] 1, 2, 2, 6, 7, 7, 9 (Success x 3 at target 6)

[Muerte Fria] [Bite El: Dex + Brawl, -1 diff flanking]
Dice Rolled:[ 11 d10 ] 1, 1, 2, 7, 7, 8, 8, 9, 10, 10, 10 (Success x 6 at target 5)

[Muerte Fria] [Damage: Str 6 + 2 hispo bite + 5 suxx (A)]
Dice Rolled:[ 13 d10 ] 1, 1, 2, 3, 4, 5, 5, 7, 7, 7, 8, 9, 10 (Success x 4 at target 6)

[-savior-] [soak!]
Dice Rolled:[ 7 d10 ] 1, 1, 2, 5, 7, 8, 10 (Success x 1 at target 6)

[Moving Mountain] [Bite El, Dex + Hispo 2 + Brawl -2]
Dice Rolled:[ 5 d10 ] 1, 3, 3, 4, 9 (Failure at target 5)

[-savior-] El
Attacking sM, deflected by Soledad
Dice Rolled:[ 8 d10 ] 5, 6, 7, 8, 9, 10, 10, 10 (Success x 7 at target 6)

[-savior-] dam +7
Dice Rolled:[ 15 d10 ] 1, 1, 2, 2, 3, 4, 4, 4, 5, 5, 6, 7, 8, 8, 10 (Success x 3 at target 6)

[Muerte Fria] [Soak]
Dice Rolled:[ 7 d10 ] 2, 3, 5, 5, 6, 7, 9 (Success x 3 at target 6)

[-savior-] Fred
Attacking sM, deflected by Sol
Dice Rolled:[ 8 d10 ] 2, 2, 7, 8, 8, 9, 10, 10 (Success x 6 at target 6)

[-savior-] [agggg. dam +5]
Dice Rolled:[ 13 d10 ] 1, 3, 3, 4, 4, 6, 7, 8, 8, 9, 9, 10, 10 (Success x 7 at target 6)

[Muerte Fria] [Soak]
Dice Rolled:[ 7 d10 ] 2, 2, 3, 4, 5, 6, 8 (Success x 2 at target 6)

[Muerte Fria] [Rage Back]
Dice Rolled:[ 5 d10 ] 2, 2, 7, 9, 10 (Success x 3 at target 8) [WP]

[-savior-] Gunnar
Attacking sM, undeflected
Dice Rolled:[ 9 d10 ] 1, 2, 2, 3, 5, 5, 5, 8, 9 (Success x 1 at target 6)

[-savior-] [damage!]
Dice Rolled:[ 9 d10 ] 1, 1, 2, 4, 5, 5, 7, 7, 9 (Success x 1 at target 6)

[sklora-Myrgen] [soak!]
Dice Rolled:[ 6 d10 ] 1, 2, 5, 8, 8, 9 (Success x 2 at target 6)

[sklora-Myrgen] Bite Fred!
Dice Rolled:[ 12 d10 ] 1, 2, 3, 3, 3, 6, 6, 7, 8, 8, 9, 10 (Success x 6 at target 5)

[sklora-Myrgen] [Damage +5]
Dice Rolled:[ 13 d10 ] 1, 1, 2, 2, 2, 4, 4, 4, 4, 6, 7, 7, 7 (Success x 2 at target 6)

[-savior-] soak!
Dice Rolled:[ 7 d10 ] 1, 4, 4, 4, 6, 8, 10 (Success x 2 at target 6)

[Muerte Fria] [Bite Fred: Dex + Brawl]
Dice Rolled:[ 11 d10 ] 1, 1, 2, 3, 3, 3, 3, 6, 7, 7, 9 (Success x 2 at target 5)

[Muerte Fria] [Damage: Str 6 + 2 hispo bite + 1 suxx (A)]
Dice Rolled:[ 9 d10 ] 1, 1, 3, 3, 4, 4, 5, 9, 10 (Failure at target 6)

[Moving Mountain] [Bite El! Dex + Hispo 2 + Brawl -2]
Dice Rolled:[ 5 d10 ] 1, 1, 5, 6, 8 (Success x 2 at target 5) [WP]

[Moving Mountain] [Dam + Suxx + Bite 1]
Dice Rolled:[ 7 d10 ] 4, 4, 4, 7, 8, 8, 9 (Success x 4 at target 6)

[-savior-] soak!
Dice Rolled:[ 7 d10 ] 1, 3, 4, 4, 7, 7, 8 (Success x 2 at target 6)

[-savior-] In the wake of their elder's death, the Cliaths quite simply lose their shit.

Teeth snap. Chitin crunches. Three banes go down in heaps of filth and corruption. One stands relatively strong.

A fresh one drags itself from the birthing-hole, goes for them. And then another. It slashes, thrashes free of their sacs and membranes. The Garou can see needlelike fangs, slashing claws.

The banes are growing larger. Even as the wyrmhole dwindles -- no more than a third its original size now -- it seems to be spitting out mightier and mightier banes. They're running out of time.


[Banshee 2A
Mama OK
Kire 4A
Sol 5A, post rageback
sM 5A

Fred 3A
Gunnar OK
Harry OK
Wyrmhole has taken 44 damage, and looks much smaller.

Given all the wound penalties and new banes/elementals, let's reinit!]

[Mama Ankle-Biter] 7+
Dice Rolled:[ 1 d10 ] 6

[-savior-] [Banes +8]
Dice Rolled:[ 1 d10 ] 7 (Success x 1 at target 6)

[-savior-] [Water +6]
Dice Rolled:[ 1 d10 ] 2 (Failure at target 6)

[sklora-Myrgen] 12
Dice Rolled:[ 1 d10 ] 9

[Banshee] Inits +8
Dice Rolled:[ 1 d10 ] 7

[Muerte Fria] [+11]
Dice Rolled:[ 1 d10 ] 1

[Moving Mountain] [+7]
Dice Rolled:[ 1 d10 ] 7

[-savior-] sM 21
Banshee 15
Banes 15
Kire 14
Mama 13
Sol 12
Water 8

Water
Holding action. Observing.

Sol
1. Bite! Fred
R1. Bite! Fred
R2. Bite! Fred
R3. Bite! Fred

If Fred goes down, i'll redeclare for her!]

[Mama Ankle-Biter] Reflexive Give -1 Gnosis feed Water Elemental
Split Actions: -3 Gnosis Mother's Touch.
1a sM
2a Kire
3a Sol

[-savior-] Water
Ooo, yummy. I LIKE her.

Action change: Heal Mama.

[Moving Mountain] [Reflexive: Give -3 Gnosis; 1a. Bite Fred if he dies then Gunnar, 1b. Bite Fred if he dies then Gunnar]

[-savior-] Water
Wait wait. I like HIM better.

Action change: heal Kire.

[-savior-] Reflexive, Gunnar: "The weakest! End her for good!"

Fred
1. Attack Sol
R1. Attack Sol

Gunnar
1. Attack Sol
R1. Attack Sol

Harry
1. Get free
R1. Attack Sol
R2. Attack Sol

[as before, if you're taking hits for someone else, declare it now!]

[Banshee] Reflexive -1Gn to the Wyrmhole
1a) Bite Harry
1b) Bite Harry +WP
1R) Bite again

[Banshee] Delete reflexive then

[sklora-Myrgen] [sM: Lambent Flame & Resist Pain still active. Taking Fred/Gunnar/Harry's attacks on Sol.

1a. Bite Fred
1b. Bite Fred
1c. Bite Fred
Rage: Bite Fred

Change to Gunnar if Fred dies]

[Mama Ankle-Biter] [Taking Sol's attacks]

[sklora-Myrgen] (Hispo Bite: Dex 9 + Brawl 3 -3 -2 for flank = 9)
Dice Rolled:[ 7 d10 ] 2, 2, 6, 7, 8, 8, 8 (Success x 5 at target 4)

[sklora-Myrgen] [Damage!]
Dice Rolled:[ 12 d10 ] 1, 1, 1, 1, 2, 2, 6, 8, 9, 10, 10, 10 (Success x 2 at target 6)

[-savior-] [just checking: mama's trying to take all attacks on Sol. is everyone else going with that?]

[-savior-] [soak!]
Dice Rolled:[ 7 d10 ] 2, 3, 3, 4, 5, 5, 10 (Success x 1 at target 6)

[sklora-Myrgen] (Hispo Bite: Dex 9 + Brawl 3 -4 = 8)
Dice Rolled:[ 8 d10 ] 2, 2, 3, 6, 6, 7, 8, 10 (Success x 5 at target 4)

[sklora-Myrgen] [Damage]
Dice Rolled:[ 12 d10 ] 1, 2, 3, 3, 3, 6, 6, 6, 7, 7, 7, 10 (Success x 6 at target 6)

[-savior-] soak!
Dice Rolled:[ 7 d10 ] 3, 3, 5, 5, 8, 9, 10 (Success x 3 at target 6)

[sklora-Myrgen] (Hispo Bite: Dex 9 + Brawl 3 -5 = 7)
Dice Rolled:[ 7 d10 ] 2, 2, 3, 5, 6, 7, 9 (Success x 4 at target 4)

[sklora-Myrgen] [Damage]
Dice Rolled:[ 11 d10 ] 1, 1, 4, 4, 5, 6, 8, 9, 10, 10, 10 (Success x 4 at target 6)

[-savior-] [nooo i wanna liiiive!]
Dice Rolled:[ 7 d10 ] 2, 5, 6, 8, 9, 10, 10 (Success x 5 at target 6)

[Banshee] 1a) 9d @ diff 4 flanking Biting Harry
Dice Rolled:[ 9 d10 ] 3, 3, 4, 6, 6, 7, 8, 8, 10 (Success x 7 at target 4)

[Banshee] Damage 14d
Dice Rolled:[ 14 d10 ] 1, 2, 2, 2, 2, 3, 3, 3, 5, 6, 6, 6, 10, 10 (Success x 4 at target 6)

[-savior-] noooo i want to liiiive!
Dice Rolled:[ 7 d10 ] 4, 5, 5, 6, 6, 8, 9 (Success x 4 at target 6)

[Banshee] 1b) 8d @ diff 4 + WP Same
Dice Rolled:[ 8 d10 ] 1, 1, 2, 2, 3, 3, 5, 5 (Success x 1 at target 4) [WP]

[Banshee] Damage 8d
Dice Rolled:[ 8 d10 ] 1, 2, 2, 2, 3, 7, 7, 10 (Success x 2 at target 6)

[-savior-] [oy!]
Dice Rolled:[ 7 d10 ] 3, 4, 6, 10, 10, 10, 10 (Success x 5 at target 6)

[-savior-] Fred
Attacking Sol -- deflected by Mama
Dice Rolled:[ 8 d10 ] 2, 3, 5, 5, 7, 7, 8, 10 (Success x 4 at target 6)

[-savior-] Dam +3
Dice Rolled:[ 11 d10 ] 3, 4, 4, 5, 6, 7, 7, 7, 8, 9, 10 (Success x 7 at target 6)

[Mama Ankle-Biter] Soak!!! [Sacrifices Jacqui!!!!]
Dice Rolled:[ 9 d10 ] 1, 2, 2, 2, 3, 4, 4, 8, 10 (Success x 1 at target 6)

[-savior-] Gunnar
Attacking Sol - deflected by sM
Dice Rolled:[ 9 d10 ] 1, 1, 2, 3, 6, 7, 9, 10, 10 (Success x 3 at target 6)

[-savior-] dam +2
Dice Rolled:[ 11 d10 ] 3, 4, 7, 7, 7, 7, 7, 8, 9, 10, 10 (Success x 9 at target 6)

[sklora-Myrgen] [Soaks?]
Dice Rolled:[ 6 d10 ] 5, 5, 6, 6, 7, 7 (Success x 4 at target 6)

[sklora-Myrgen] [Rage 5 + WP

PS: I wanna liiiiii]
Dice Rolled:[ 5 d10 ] 1, 5, 7, 8, 10 (Success x 2 at target 8) [WP]

[-savior-] sM back at 6A and frenzied!

[-savior-] Harry
Attacking Sol - deflected by Kire
Dice Rolled:[ 9 d10 ] 1, 3, 3, 4, 5, 6, 7, 10, 10 (Success x 3 at target 6)

[-savior-] Dam +2
Dice Rolled:[ 11 d10 ] 3, 5, 5, 6, 7, 7, 7, 7, 7, 8, 9 (Success x 8 at target 6)

[Moving Mountain] [Sooooak!]
Dice Rolled:[ 5 d10 ] 6, 7, 7, 7, 8 (Success x 5 at target 6)

[Mama Ankle-Biter] 1a Mother's Touch on sM Specialty [Combat Healing]
Dice Rolled:[ 7 d10 ] 1, 1, 1, 3, 3, 4, 9, 10 (Success x 3 at target 3) [WP] Re-rolls: 1

[-savior-] After a slow start, scrimmaging, skirmishing, the battle is now brutal and heated. Every hit is solid. Every drop of blood shed precious, as the Garou come down to the wire.

They've learned. Whatever else, Kemp's death has taught them: they need to work together. And by god, they do.

Every last bane is swarming onto Soledad. The Uktena is maddened, beyond reason. Not a single one of them manages to touch her.

In the process, a Bone Gnawer goes from perfect health to near dead. A Glass Walker drops unconscious. A Silver Fang dies and comes back.

No one touches Soledad.

[Mama Ankle-Biter] Mother's Touch on sM reroll
Dice Rolled:[ 4 d10 ] 3, 5, 7, 7, 10 (Success x 6 at target 3) [WP] Re-rolls: 1

[Mama Ankle-Biter] Mother's touch on Sol
Dice Rolled:[ 3 d10 ] 5, 6, 8, 10 (Success x 4 at target 3) Re-rolls: 1

[Mama Ankle-Biter] Mother's touch on Kire
Dice Rolled:[ 2 d10 ] 5, 9 (Success x 2 at target 5)

[-savior-] Banshee 3A
Mama 6A
Kire 5A
Sol 1A, frenzied
sM 1A, frenzied

[Muerte Fria] [Bite Fred: Dex + Brawl]
Dice Rolled:[ 11 d10 ] 1, 2, 6, 6, 7, 8, 8, 8, 9, 9, 10 (Success x 8 at target 5)

[Muerte Fria] [Damage: Str 6 + 2 hispo bite + 7 suxx (A)]
Dice Rolled:[ 15 d10 ] 1, 1, 2, 3, 3, 4, 4, 5, 5, 6, 8, 9, 10, 10, 10 (Success x 4 at target 6)

[-savior-] noooo i want to liiiive!
Dice Rolled:[ 7 d10 ] 2, 3, 4, 4, 7, 8, 10 (Success x 3 at target 6)

[-savior-] Water
Cool water bathes Kire: his Gnosis donation returned.

[10 gnosis, diff 8 for agg wounds!]
Dice Rolled:[ 10 d10 ] 1, 1, 3, 3, 4, 5, 6, 8, 8, 10 (Success x 1 at target 8)

[sklora-Myrgen] Bite!
Dice Rolled:[ 12 d10 ] 1, 1, 3, 3, 4, 4, 5, 6, 7, 8, 10, 10 (Success x 4 at target 5)

[sklora-Myrgen] [D]
Dice Rolled:[ 11 d10 ] 1, 2, 2, 3, 3, 3, 5, 6, 6, 7, 8 (Success x 3 at target 6)

[-savior-] soak!
Dice Rolled:[ 8 d10 ] 1, 3, 3, 5, 5, 5, 8, 8 (Success x 1 at target 6)

[Banshee] 1R) Biting the fuck outta Harry 10d @diff 4 still
Dice Rolled:[ 10 d10 ] 1, 1, 1, 1, 3, 4, 4, 4, 9, 10 (Success x 1 at target 4)

[Banshee] Damage 8d
Dice Rolled:[ 8 d10 ] 3, 4, 6, 7, 8, 9, 10, 10 (Success x 6 at target 6)

[-savior-] [soak!]
Dice Rolled:[ 8 d10 ] 1, 3, 5, 6, 6, 8, 9, 10 (Success x 4 at target 6)

[-savior-] Fred
Attacking Sol. mama deflects.
Dice Rolled:[ 8 d10 ] 2, 3, 4, 4, 5, 6, 9, 10 (Success x 3 at target 6)

[-savior-] [dam +2]
Dice Rolled:[ 10 d10 ] 4, 5, 6, 6, 6, 6, 7, 8, 8, 10 (Success x 8 at target 6)

[Mama Ankle-Biter] SOAK MAMA!
Dice Rolled:[ 9 d10 ] 3, 3, 3, 3, 6, 7, 7, 9, 10 (Success x 5 at target 6)

[Mama Ankle-Biter] Rage Revive.
Dice Rolled:[ 3 d10 ] 2, 3, 8 (Success x 2 at target 8) [WP]

[-savior-] Gunnar
Attacking Sol. Kire deflects.
Dice Rolled:[ 9 d10 ] 1, 1, 5, 7, 9, 9, 10, 10, 10 (Success x 4 at target 6)

[-savior-] [damage +3]
Dice Rolled:[ 12 d10 ] 1, 1, 1, 1, 2, 2, 2, 3, 4, 5, 6, 8 (Failure at target 6)

[-savior-] Harry
Attacking Sol
Dice Rolled:[ 9 d10 ] 1, 5, 5, 5, 8, 9, 9, 10, 10 (Success x 4 at target 6)

[-savior-] [forgot -- Kire deflects. dam +3]
Dice Rolled:[ 12 d10 ] 1, 1, 3, 4, 4, 4, 5, 7, 7, 9, 9, 9 (Success x 3 at target 6)

[Moving Mountain] [Soooooak, plz. It's Easter, show me Jesus!]

[Moving Mountain]
Dice Rolled:[ 5 d10 ] 3, 7, 8, 10, 10 (Success x 4 at target 6)

[Muerte Fria] [Bite Fred: Dex + Brawl]
Dice Rolled:[ 11 d10 ] 1, 1, 1, 2, 3, 4, 6, 7, 8, 9, 9 (Success x 2 at target 5)

[Muerte Fria] [Damage: Str 6 + 2 hispo bite + 1 suxx]
Dice Rolled:[ 9 d10 ] 3, 3, 4, 5, 5, 6, 7, 8, 9 (Success x 4 at target 6)

[-savior-] [just die!]
Dice Rolled:[ 7 d10 ] 2, 3, 5, 5, 6, 7, 8 (Success x 3 at target 6)

[-savior-] Gunnar
R2 - Attacking Sol
Dice Rolled:[ 9 d10 ] 1, 1, 2, 4, 4, 4, 6, 7, 9 (Success x 1 at target 6)

[-savior-] [damage!]
Dice Rolled:[ 9 d10 ] 4, 4, 4, 7, 7, 7, 8, 8, 10 (Success x 6 at target 6)

[Muerte Fria] [SOAK]
Dice Rolled:[ 7 d10 ] 1, 3, 4, 5, 6, 8, 8 (Success x 2 at target 6)

[Muerte Fria] [Bite Fred]
Dice Rolled:[ 11 d10 ] 1, 1, 2, 2, 2, 3, 5, 6, 7, 8, 8 (Success x 3 at target 5)

[Muerte Fria] [Damage]
Dice Rolled:[ 10 d10 ] 1, 3, 4, 4, 6, 8, 8, 8, 10, 10 (Success x 5 at target 6)

[-savior-] [just die!]
Dice Rolled:[ 7 d10 ] 2, 3, 4, 6, 8, 8, 10 (Success x 4 at target 6)

[-savior-] [Soledad: I'm so angry! Who do I attack next?
1-3: Water
4-6: Gunnar
7-10: Harry]
Dice Rolled:[ 1 d10 ] 5

[Muerte Fria] [Bite Gunnar]
Dice Rolled:[ 11 d10 ] 2, 3, 3, 4, 5, 6, 7, 8, 9, 9, 10 (Success x 7 at target 5)

[Muerte Fria] [Damage]
Dice Rolled:[ 14 d10 ] 2, 3, 4, 4, 4, 4, 5, 5, 7, 9, 9, 9, 10, 10 (Success x 6 at target 6)

[-savior-] [soak!]
Dice Rolled:[ 8 d10 ] 1, 3, 4, 7, 8, 8, 8, 8 (Success x 4 at target 6)

[-savior-] Three Garou in wild frenzies.
Two barely hanging on to their sanity -- and their lives.
One dead.

Against that:

One bane, finally groaning to a standstill.
Two more, strong, birthed last, still fighting.

And:

The wyrmhole -- one more bane, larger than all the rest, clawing its way out of it. It's huge, corpulent, what features it might have obscured by rolls of flesh. Human-looking flesh, devoid of features. Tufts of hair here and there. A suddenly huge mouth, letting loose a resonant, shuddering moan. Almost out. Almost here. Almost --

and then those still aware throw their latest kill in. And a soundless implosion pushes against their eardrums, shudders the ground beneath them. The bane's moan becomes a scream, frantic, furious. Claws burst out of its flesh and cling scrabbling to the bloodied earth. Clings to life, clings to the world --

-- slips, at last, and is sucked back into the collapsing wyrmhole.

The baleful glare is gone. It's dim in here now, but they can still hear the two banes still with them, hissing.

[Hopefully final round!
sM 21
Banshee 15
Banes 15
Kire 14
Mama 13
Sol 12
Water 8

Gunnar 4A - looks damaged, but not severely.
Harry 2A -- looks barely scratched.

Banshee 3A
Mama 6A post rageback
Kire 4A
Sol 5A post rageback
sM 1A post rageback

Water declares:
1. Holding action again. Pay the piper!

Soledad declares:
1.
R1.
R2.
R3. - Attacking Gunnar ]

[-savior-] Mama
1d10, same as the last, to determine next target.
Dice Rolled:[ 1 d10 ] 3

[-savior-] [scratch that! evens gunnar, odds harry]
Dice Rolled:[ 1 d10 ] 8

[-savior-] Sorry, I should be specific:
Soledad
1. Bite
R1. Claw
R2. Bite
R3. Claw

Mama
1. Bite
R1. Claw
R2. Bite -- all on gunnar.

[Moving Mountain] [1a. Bite Gunnar; R. Bite Gunnar]

[-savior-] Gunnar
"The weakest! Bring her down!"
1. Attack Mama
R1. Attack Mama

Harry
1. Attack Mama
R1. Attack Mama
R2. Attack Mama

[as usual, if you want to declare taking a hit, do it now! only unfrenzied chars have this option]

[Banshee] 1a) Bite Harry
1b) Bite Harry + WP
1R) Bite Harry one more time

[-savior-] sM
1-3 Water
4-6 Gunnar
7-10 Harry
Dice Rolled:[ 1 d10 ] 4 (Failure at target 6)

[sklora-Myrgen] [Bite]
Dice Rolled:[ 12 d10 ] 2, 4, 5, 5, 6, 6, 6, 7, 7, 8, 10, 10 (Success x 10 at target 5)

[-savior-] sM
1. Bite Gunnar
R1. Claw Gunnar
R2. Bite Gunnar

[sklora-Myrgen] [D]
Dice Rolled:[ 17 d10 ] 1, 2, 3, 3, 3, 4, 5, 6, 7, 7, 7, 8, 8, 9, 9, 9, 10 (Success x 9 at target 6)

[-savior-] [soak!]
Dice Rolled:[ 8 d10 ] 2, 2, 4, 5, 6, 7, 7, 8 (Success x 4 at target 6)

[Banshee] 1a) 9d @ diff 4
Dice Rolled:[ 9 d10 ] 1, 2, 2, 3, 4, 4, 6, 7, 8 (Success x 4 at target 4)

[Banshee] Damage 11d
Dice Rolled:[ 11 d10 ] 1, 2, 4, 5, 6, 7, 7, 7, 9, 9, 10 (Success x 6 at target 6)

[-savior-] [soak!]
Dice Rolled:[ 8 d10 ] 1, 4, 4, 4, 7, 8, 9, 9 (Success x 3 at target 6)

[Banshee] 1b) 8d @ diff 4 + WP
Dice Rolled:[ 8 d10 ] 1, 2, 3, 4, 4, 6, 9, 9 (Success x 5 at target 4) [WP]

[Banshee] Damage 12d
Dice Rolled:[ 12 d10 ] 1, 1, 1, 1, 2, 2, 3, 3, 7, 10, 10, 10 (Failure at target 6)

[-savior-] Gunnar
1. Attacking Mama - deflected by Kire
Dice Rolled:[ 9 d10 ] 1, 1, 3, 4, 4, 6, 7, 9, 9 (Success x 2 at target 6)

[-savior-] [dam +1]
Dice Rolled:[ 10 d10 ] 2, 3, 4, 4, 5, 5, 5, 7, 10, 10 (Success x 3 at target 6)

[Moving Mountain] [Soak, c'mon baby Jesus]
Dice Rolled:[ 5 d10 ] 2, 2, 5, 7, 8 (Success x 2 at target 6)

[-savior-] Harry
1. Attacking Mama - deflected by Kire
Dice Rolled:[ 9 d10 ] 1, 1, 4, 4, 4, 4, 5, 7, 9 (Failure at target 6)

[Moving Mountain] [Bite you, Gunny; Dex + Brawl + Hispo 2 -2] WP
Dice Rolled:[ 5 d10 ] 1, 1, 6, 7, 9 (Success x 2 at target 5) [WP]

[Moving Mountain] [Dam + suxx + bite 1]
Dice Rolled:[ 7 d10 ] 1, 1, 2, 5, 6, 7, 7 (Success x 1 at target 6)

[-savior-] [soak!]
Dice Rolled:[ 8 d10 ] 3, 4, 5, 6, 8, 8, 8, 8 (Success x 5 at target 6)

[Mama Ankle-Biter] Bite
Dice Rolled:[ 5 d10 ] 6, 7, 10, 10, 10 (Success x 5 at target 5)

[Mama Ankle-Biter] Damage
Dice Rolled:[ 9 d10 ] 1, 1, 2, 3, 5, 8, 8, 9, 10 (Success x 2 at target 6)

[-savior-] gah!
Dice Rolled:[ 8 d10 ] 1, 2, 3, 7, 7, 8, 10, 10 (Success x 4 at target 6)

[Muerte Fria] [Bite Gunnar]
Dice Rolled:[ 11 d10 ] 1, 1, 1, 5, 5, 5, 6, 7, 8, 9, 10 (Success x 5 at target 5)

[Muerte Fria] [Damage]
Dice Rolled:[ 12 d10 ] 1, 1, 3, 3, 3, 7, 7, 8, 8, 8, 9, 10 (Success x 5 at target 6)

[-savior-] [nooo i want to liiiive!]
Dice Rolled:[ 8 d10 ] 3, 3, 4, 5, 5, 5, 7, 9 (Success x 2 at target 6)

[-savior-] Slowly but surely, the tide seems to be turning.

Only one bane now.

[sklora-Myrgen] Bite!
Dice Rolled:[ 12 d10 ] 1, 1, 3, 5, 5, 6, 6, 6, 7, 8, 9, 10 (Success x 7 at target 5)

[sklora-Myrgen] [D]
Dice Rolled:[ 14 d10 ] 1, 1, 2, 2, 2, 2, 3, 4, 4, 5, 5, 6, 7, 10 (Success x 1 at target 6)

[-savior-]
Dice Rolled:[ 8 d10 ] 2, 3, 3, 5, 6, 7, 8, 9 (Success x 4 at target 6)

[Banshee] 1R) 10d @ diff 4 Die you fucktard
Dice Rolled:[ 10 d10 ] 1, 1, 3, 4, 6, 6, 7, 8, 9, 9 (Success x 5 at target 4)

[Banshee] Damage 12d
Dice Rolled:[ 12 d10 ] 1, 1, 2, 3, 4, 6, 6, 7, 7, 7, 8, 10 (Success x 5 at target 6)

[-savior-] soak!
Dice Rolled:[ 8 d10 ] 2, 4, 4, 4, 4, 5, 9, 9 (Success x 2 at target 6)

[-savior-] Harry
Evens Iona
Odds Kire
Dice Rolled:[ 1 d10 ] 1

[-savior-] Harry
Attacking Mama - deflected by Kire
Dice Rolled:[ 9 d10 ] 1, 4, 4, 5, 5, 5, 7, 8, 9 (Success x 2 at target 6)

[-savior-] [damage +1]
Dice Rolled:[ 10 d10 ] 2, 2, 2, 3, 6, 6, 6, 8, 9, 9 (Success x 6 at target 6)

[Moving Mountain] [Soak, c'mon! Last round!]
Dice Rolled:[ 5 d10 ] 2, 3, 7, 9, 10 (Success x 3 at target 6)

[Moving Mountain] [Rage back!]
Dice Rolled:[ 5 d10 ] 1, 5, 6, 9, 10 (Success x 2 at target 8) [WP]

[Moving Mountain] [Dex + Hispo 2 + Brawl]
Dice Rolled:[ 7 d10 ] 2, 4, 5, 5, 7, 8, 9 (Success x 5 at target 5)

[Moving Mountain] [Dam + suxx + bite 1]
Dice Rolled:[ 10 d10 ] 2, 2, 4, 4, 6, 7, 8, 9, 9, 9 (Success x 6 at target 6)

[-savior-] [soak!]
Dice Rolled:[ 8 d10 ] 2, 2, 4, 5, 6, 7, 9, 10 (Success x 4 at target 6)

[Mama Ankle-Biter] Claw
Dice Rolled:[ 5 d10 ] 2, 6, 7, 8, 10 (Success x 4 at target 6)

[Mama Ankle-Biter] Damage
Dice Rolled:[ 9 d10 ] 1, 4, 4, 7, 7, 7, 9, 9, 10 (Success x 5 at target 6)

[-savior-] [soak!]
Dice Rolled:[ 8 d10 ] 1, 3, 4, 5, 6, 6, 7, 8 (Success x 3 at target 6)

[-savior-] By the end, none of them even know what the fuck is going on anymore. Four of them are frenzied. One is dead. One is still sane, still alive -- but it's too damn dark to see, and the air is fetid with blood, with visceral stink, with taint and corruption.

All they know is:

It's over. The throb of hate, hate, hate in their minds is gone. The source is closed. Overhead, the battle rages on, but none will come to replenish the ones killed now.

They've won. They've lost one of their most respected warriors, and nearly every single one of them has died and come back tonight, and nearly always for someone else's sake --

and they've won.
 
Copyright Lukáš Wyrmbreaker 2010.
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