Monday, April 11, 2011

paratracker.

[paratracker.com] [abbreviated rules!
- IC post in

[paratracker.com] Continuing from forums then --

Roll Investigation + Clout to get info!

[Sarita Ecos de la Risa] [[Clout+Investigation]]
Dice Rolled:[ 6 d10 ] 3, 4, 5, 8, 9, 10 (Success x 3 at target 6)

[paratracker.com] [ WTF. okay, rules weren't supposed to be THAT abbreviated.

- IC post in 10 min or less if we're not rolling (if you IC post at all -- I'm just gonna OOC it cuz I'm tiredlazy!)
- Roll in 2 min or less.
- There is no set way to win, nor to lose. However, failure is possible, and can be dangerous!
- That said, it's also possible to recover from a misstep.
- All in all, feel free to be creative; I'll adapt to what Sarita does! ]

Now then! Roll Investigation + Clout to get info from the contact *LOL*

[paratracker.com] Sarita finds out that the building in question has 3 entrances (front back and side). Security cameras monitoring each entrance and some interior halls. A fairly simple, suburb-residential-quality security system monitors the doors and windows.

I'll sketch a quick map!

[Sarita Ecos de la Risa] Okie. :) *Ponders in the meantime*

[paratracker.com] [ http://www.chicagodusk.com/index.php?jove=gallery&picture=8092 !]

[paratracker.com] Red X marks the spot
Black X's are elevators
Blue arrows show field of vision for security cams
All doors/windows are alarmed, but it's a pretty crappo alarm system.

[Sarita Ecos de la Risa] She'll thank Richard for the information, promise to call him soon, and head on over. This is an office building...are there lights on in the place this late, or just dark with the cameras?

[paratracker.com] There's a light on. 3rd floor, the office across from the paratracker.com office. Everything else is fairly dark, though emergency lighting is on.

Area looks pretty shady. Trash strewn streets, junky cars, peeling paint and rust on buildings, sirens all night long, etc. Gauntlet is stiff, but not insurmountable (I'll give you an exact number if you try to cross)

[Sarita Ecos de la Risa] She is gonna peek. If Sept enemies provided this information, they may have something in this area safeguarding it. And she may get lucky and have this building be old enough to exist on the other side.

[paratracker.com] [peek from realm to umbra is +3 diff, so roll gnosis vs diff 10. -1 if you have a mirror.]

[Sarita Ecos de la Risa] [[Yay rearview on the Bitchmobile! GN]]
Dice Rolled:[ 3 d10 ] 1, 6, 10 (Success x 1 at target 9) [WP]

[paratracker.com] Nice!

Umbra looks about what you'd expect in Bville. A lot of decay, a lot of despair and impotent anger. Banes, but mostly lowlevel ones, barely sentient. There's one larger one prowling the premises, but it's uncertain whether it's been left there as a guard or not.

Roll percep + alert for more!

[Sarita Ecos de la Risa] [[Percepty-cepty!]]
Dice Rolled:[ 5 d10 ] 2, 5, 6, 8, 8 (Success x 3 at target 6)

[paratracker.com] It seems to linger on the third story, near the office with the lighted window.

Oh, and -- the building has some umbral presence. Not a lot, but some, more on the third floor than lower down. It might even be solid enough to walk through there.

[Sarita Ecos de la Risa] All right, so something up in that office is keeping an eye on things. That'll make things fun.

She was hoping to save this, but she needs some more intel on what's inside that office. She's using the Chiropteran Spy to check out the building, report back what's inside in terms of people or other.

[[GN to Activate]]
Dice Rolled:[ 3 d10 ] 2, 4, 8 (Success x 1 at target 6)

[paratracker.com] Spy is active!

[Sarita Ecos de la Risa] She's sending it in to look at primarily the third floor. Any people or other life forms up there, particularly in the target office or the office opposite.

Also, while that's going on...clarification on the map. To access the fire escape, it is necessary to come in view of the camera in front of the first floor door, short of some dextrous maneuvering, yes?

[paratracker.com] Roll me Wits or Intel + Occult or Enigmas, whatever combo is highest.

[Sarita Ecos de la Risa] [[Intel+Enigmas]]
Dice Rolled:[ 5 d10 ] 5, 5, 6, 8, 10 (Success x 3 at target 6)

[paratracker.com] The lowest landing of the fire escape is on the second floor. If she doesn't pull the ladder down and tries to jump straight up onto it, she might be able to stay out of sight of the camera. Other than that, yes, she'd be in the camera's FOV.

Spy flappities up to third floor. Unable to find an open window (yay air conditioning = sealed windows!), it simply looks in from outside. Soon enough it returns and reports that all offices are empty except for the lit one. Through a lot of spirit gibberish and confusion -- what do bat-spirits know of modern tech? -- Sarita manages to figure out there's a dude in the office across from paratracker.com, working on his computer. He's typing very, very, very fast. The talen-spirit is disturbed by this dude and doesn't want to have to go near him again.

[Sarita Ecos de la Risa] She thanks the little guy and has him keep a look out on the outside, find her and warn her if anything similarly disturbing shows up. And she's going to go look for the outside circuit box, if there is one. It's her first good chance of bypassing the alarm system.

[paratracker.com] Crappp it wasn't refreshing. Little guy takes a post on the streetlamp.

Percep + Investigation to find a circuit breaker box outside!

[Sarita Ecos de la Risa]
Dice Rolled:[ 4 d10 ] 3, 7, 8, 8 (Success x 3 at target 6)

[paratracker.com] No breaker box, but the wires run aboveground here. She could snip the one that looks like it goes to this building if she wanted...

[Sarita Ecos de la Risa] Hmm, but just snipping the wire could shut off all the power, which could trigger the alarms anyway.

She's gonna go to one of the windows on the bottom floor, check and see if she can tell how the alarms are triggered when a window is open (sensors being lined up, wires, etc.) that will give her a better idea.

[paratracker.com] Percep/Intel + Streetwise/Science, whichever is highest!

[Sarita Ecos de la Risa] Per+SW
Dice Rolled:[ 6 d10 ] 1, 4, 7, 7, 9, 10 (Success x 3 at target 6)

[paratracker.com] Looks very simple - just optical sensors that get blocked when the window is opened past a certain point. Other than that, the locks are just catches. The windows open by flapping out and up. Due to the fulcrum being pretty far at the end, she could probably open it 2-3 inches without triggering the alarm if she's careful (Dex + Streetwise or at a higher diff, Survival)

[Sarita Ecos de la Risa] Man, what she wouldn't give for Jam Tech. Okay. She's gonna be alike an octopus, trying to feel out the weaknesses of the damned bottle so she can get in and eat the fish. If you've ever seen Deep Rising, that sentence may make sense. But there's one other spot that she hasn't considered, and that's roof entry. So she's looking for a strong-looking drainage pipe before she goes all-or-nothing and tries to jump onto the fire escape.

[paratracker.com] There are drainage pipes aplenty. Dex + Ath vs diff 7 to climb; an add'l Dex + Stealth vs diff 8 to do it relatively quietly!

[Sarita Ecos de la Risa] And now it's time for some Gift Rolling before this whole Mission Impossible stung First Silence! Dex+Stealth
Dice Rolled:[ 7 d10 ] 1, 2, 3, 6, 9, 10, 10 (Success x 3 at target 6)

[Sarita Ecos de la Risa] Next Up, Blur of Milky Eye!
Dice Rolled:[ 6 d10 ] 4, 6, 7, 7, 8, 10 (Success x 2 at target 8)

[paratracker.com] [Silence negates need for the dex+stealth vs diff 8 roll!]

[Sarita Ecos de la Risa] And now Dex+Ath vs. 7...
Dice Rolled:[ 5 d10 ] 5, 6, 7, 7, 8 (Success x 3 at target 7)

[paratracker.com] Up she goes. Easy climb. We'll say she's going up the right side of the building on the map. She can stop and look in the windows if she wants, but it'll confirm what the spy told her - all offices empty. A lot of small struggling businesses here, Great Ideas that never really took spark. paratracker.com's office is tiny and dingy and crammed with files, books, photocopies, and burger wrappers. There's a picture tacked onto a corkboard of a man, a woman, two kids, all of them smiling and chubby. Looks like they're at Disneyland.

Roof is empty. There's an attic door, a ventilation shaft, and the fire escape just over the edge.

[Sarita Ecos de la Risa] Looking at the attic door, see if it's alarmed as well. [[Per+SW, smack me if I should be rolling something else]]
Dice Rolled:[ 6 d10 ] 2, 4, 7, 7, 9, 10 (Success x 4 at target 6)

[paratracker.com] Oops. Looks like Advantage forgot an entrance! (No alarm)

[Sarita Ecos de la Risa] Hee. Silly security people. Nobody expects the Strider Inquisition! She gives a quick look around, and then a little Open Seal to get her in.
[[Gnosis]]
Dice Rolled:[ 3 d10 ] 1, 5, 9 (Success x 1 at target 7) [WP]

[paratracker.com] Pop! Lock's open. Dex + Stealth to ease that creaky bastard open without making noise (sorry, Silence doesn't cover incidentals!)

[Sarita Ecos de la Risa] Deximus + Stealthimus
Dice Rolled:[ 7 d10 ] 2, 3, 3, 4, 4, 6, 8, 10, 10 (Success x 4 at target 6) Re-rolls: 2

[paratracker.com] Open without a sound! Dropping down doesn't make a sound either. Attic is dusty as hell. Hope you don't have allergies. It appears to run through most of the third story, though ventilation pipes are obviously closed off. There are ceiling panels though. How good's your mental map?

(Intel + Streetwise/Investigation, whichever is higher)

[Sarita Ecos de la Risa] [[Int+SW; This is 3rd WP. Noted so I can keep track!]]
Dice Rolled:[ 6 d10 ] 3, 4, 4, 4, 7, 8 (Success x 2 at target 6)

[paratracker.com] 3 suxx, not 2!

How nice do we wanna be? Odds - nice. Evens - not nice.
Dice Rolled:[ 1 d10 ] 9 (Success x 1 at target 6)

[paratracker.com] Lucky you!

There's a trapdoor right over the red X. Another one in the corner office (front left corner) and another in the lit office.

[Sarita Ecos de la Risa] Carefully...CAREFULLY open that sumbitch up and slide on in. [[At least one Dex+Stealth, I'm assuming?]]
Dice Rolled:[ 7 d10 ] 2, 2, 2, 3, 3, 3, 7, 10 (Success x 2 at target 6) Re-rolls: 1

[paratracker.com] [that wasn't as good. do the neighbors hear? -- sound, not vision, no blur bonus.]
Dice Rolled:[ 4 d10 ] 1, 2, 6, 9 (Success x 1 at target 6)

[paratracker.com] Typing next door -- which is frenetically fast, so fast the keystrokes blur together, what the hell could he be writing? -- stops for a tick. Then continues again. Ceiling panel as been removed. Sarita can drop down soundlessly, but don't land on a rustly pile of loose papers or burger wrappers!

[Wits + Stealth to land right!]

[Sarita Ecos de la Risa] [[Wits+Stealth!]]
Dice Rolled:[ 5 d10 ] 2, 3, 9, 9, 10 (Success x 3 at target 6)

[paratracker.com] Nice landing. Office is all crowded. Smells like unwashed geek. Ratty old books everywhere, stuff like VAMPIRE COMPENDIUM and ELVES: FACT OR FICTION? and THINGS THAT GO BUMP. Also lots and lots of papers from very questionable journals. Oh, and those ubiquitous burger wrappers. Computer is old, 2004 at best, small form factor and sitting on the desk, which is also totally crowded with supernatural "research". Keyboard looks sticky, and so does the phone. Message indicator is blinking 2 new messages. Lots of typing going on across the hall, noisy enough to vibrate through the walls.

[paratracker.com] Intel + Investigation or Science to figure out how to program the VCR. Or, y'know. Listen through receiver.

[Sarita Ecos de la Risa] Ugh. Idiot X-Files freaks. She looks around, then leans down to look at the answering machine and figure this stupid thing out.

[[Int+Inv]]
Dice Rolled:[ 4 d10 ] 1, 2, 7, 8 (Success x 1 at target 6)

[paratracker.com] She comes perilously close to letting that thing squawk into the room. It actually starts hissing dead-air when Sarita hits the STOP button, then pushes a few more, then finally gets it right.

First message is boring, wife asking when he's coming home. Second one is a distorted voice, probably run through some anonymizer. Wants to know if he's gotten the package, and to contact "them" at (this number) if he wants more where it came from.

[Intel + Streetwise for a chance at more info!]

[Sarita Ecos de la Risa] [[Int+SW]]
Dice Rolled:[ 6 d10 ] 2, 4, 6, 6, 9, 10 (Success x 4 at target 6)

[paratracker.com] She hasn't been in the area long, but that sharp mind of hers has osmosed area codes and prefixes. That number comes from a swanky part of town -- north shore, home of intimidatingly huge houses and country clubs and rich rich people. It's a landline, not a cell phone. Also probably not the number attached to typomaniac next door -- that guy's a whole different can of worms.

[Sarita Ecos de la Risa] She looks around, grabs a piece of paper and writes down the number, just in case committing it into memory isn't good enough. And then she starts looking for the damned package.

[paratracker.com] Open seal to unlock desk, then Dex+Stealth vs diff 8 to dig around without anything rattling, crunching, plinking or thudding.

[Sarita Ecos de la Risa] [[Open Seal]]
Dice Rolled:[ 3 d10 ] 1, 5, 7 (Failure at target 7)

[Sarita Ecos de la Risa] [[Trying again at higher diff! WP +4]]
Dice Rolled:[ 3 d10 ] 1, 6, 7 (Failure at target 8) [WP]

[Sarita Ecos de la Risa] [[Oh fuck's sake]]

[paratracker.com] [Wits + Streetwise to do this the old fashioned way! Diff 7.]

[Sarita Ecos de la Risa] [[Wits+SW]]
Dice Rolled:[ 5 d10 ] 2, 6, 7, 8, 8 (Success x 3 at target 7)

[Sarita Ecos de la Risa] Dex+Stealth
Dice Rolled:[ 7 d10 ] 1, 4, 5, 6, 7, 8, 9 (Success x 1 at target 8)

[paratracker.com] Nice lockpickin'. Close call on the searching though. All sorts of random shit in there. Pens. Pencils. Pencil sharpener. Ruler. Stapler. Magnifying glass. Stickie notes. Slinky toy. CD holder. Envelopes. Rubik's cube. An old Playboy. A can of air duster. A stuffed koala bear that SQUEAKS -- or almost squeaked --

and an overnight envelope from FedEx. Return address is the same as mailing address, and both are this building, this room.

[paratracker.com] [+1 WP for successfully getting the package!]

[Sarita Ecos de la Risa] All right, time to try and exit the way we came, since out the door still leaves us with potentially tricky alarms and Sarita is not a bomb squad person! First off, Dex+Ath!
Dice Rolled:[ 5 d10 ] 1, 7, 8, 8, 9 (Success x 2 at target 8)

[Sarita Ecos de la Risa] And pulling up! Str+Ath!
Dice Rolled:[ 3 d10 ] 2, 6, 7 (Success x 2 at target 7) [WP]

[paratracker.com] Safe in the attic again!

[Sarita Ecos de la Risa] And back to the roof we're headed. Nasty fucker may warrant more attention later, but he's still an unknown quantity and dealing with him may screw the retrieval mission. So she's headed back to the roof, and down the pipe.

[paratracker.com] One str+ath (diff 7) to get out of the attic the same way, and then a dex+ath (diff 4) to shimmy down the drainpipe!

[Sarita Ecos de la Risa] Str+Ath
Dice Rolled:[ 3 d10 ] 1, 4, 8 (Failure at target 7)

[Sarita Ecos de la Risa] [[Higher diff, dammit!]]
Dice Rolled:[ 3 d10 ] 2, 6, 8 (Success x 2 at target 8) [WP]

[Sarita Ecos de la Risa] And Dex+Ath
Dice Rolled:[ 5 d10 ] 5, 6, 8, 8, 9 (Success x 5 at target 4)

[paratracker.com] WPless, but package in hand and home free! Back to the boards with thee. I'll post up this transcript for those interested.

[Sarita Ecos de la Risa] Woot!

[paratracker.com] [Exeunt!]
 
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