Thursday, May 6, 2010

penicillin.

[Tracking] Ground Rules!
1: Try and keep posts under seven minutes!
2: I'm not going to require a posting order, I'll flail in chat if you need to stop so I can post
3: Being creative gets you places!
4: I don't mind if you MT, but if I have to wait 15 minutes for a response, I'll ask you to leave the scene.
5: I want this scene to be over in 3 hours-ish! Let's see if we can rock this!

I'll give you your opener!

[Tracking] Mold.

It's something we take for granted. On old sponges and corners of showers and coating damned near everything in Florida during the rainy season. That kind of thing. They had been sent to this particular location of the woods by the Ritesmistres. If there was something going wrong with the spirits, presumably an adren theurge would know these things. If there was something dangerous that needed to be dealt with-

Well, presumably they would send out heavy artillery. At first, the gathered garou might find it strange that they're being sent out to the umbra, away from the city, to deal with mold.

Until, of course, they see the extent of the problem.

The umbral landscape was decaying. In a place that was alive and growing and changing, the place was covered, literally covered in mold. Breaking down strong oak branches and causing the smaller, more timid spirits of the area to be reduced to nothing more mulch. It spread outward, grew more dense down the path.

This, ladies and gentlemen, is where we open our scene. With three fosterns and a cliath, staring at the kind of mold problem that Clorox bleach just won't fix.

[Revelation] If she were in homid, Sinclair would be commenting on how gross this is, possibly with a 'dude' or a 'fucking' thrown in there. In hispo, however, she's just rearing back a bit, repulsed. She paces slightly, a couple of steps this way and then that. Chuffs.

[Wyrmbreaker] Good thing Kate isn't here, Lukas comments over the totemlink. He trudges ahead doggedly, though, pace by pace, heavy paws amidst the spongy, wafting, sporeous muck.

"Blood-Summons-yuf," this, aloud, "see if there are any spirits that will speak to you. Ask," another would say, how this came to be. Wyrmbreaker, the Shadow Lord, says, "how we might end this."

[Blood Summons] Less than twenty-four hours ago, three Cliaths and a metis Fostern went into Lakeview to deal with the resurgence of a problem that the members of the Sept had had to deal with nearly a year ago. There had been a battle, and there had been sacrifices, and one of those Cliaths had been carried back to the Caern peppered with shotgun spray and utterly dead. Blood Summons had had to explain what the fuck had happened, and had passed the duties of the Glass Walker's Gathering off to his tribesmen.

Despite the mission's failure, he had been called in by the Ritesmistress tonight to deal with... a mold problem. That's what it boils down to. It's worse when they see it than when the frail Child of Gaia explains it to them. The Godi doesn't reveal much in the form he's in, just regards the scene with some displeasure and turns his head when the Ahroun addresses him.

He chuffs, then turns away from the problem and starts to search the bleak Umbral landscape for a spirit that hasn't been diminished by the mold problem.

[Alertness+Perception: HAIL KAHSEENO!]
Dice Rolled:[ 6 d10 ] 1, 3, 5, 5, 5, 5 (Botch x 1 at target 8)

[Blood Summons] [*sigh*]
Dice Rolled:[ 4 d10 ] 1, 2, 6, 7 (Success x 1 at target 6)

[Tracking] He doesn't hear just one spirit, he hears all of them. He doesn't hear what's wrong, he hears what's happening. It's a shame. because Blood Summons is normally a very, very perceptive creature. This, of course, is his downfall right now. he perceives too much, and he can't determine what all the spirits are saying, but he can tell that more of them are being eaten alive, decaying from the inside out. Lunes are withering, mighty oaks are snapping like toothpicks.

Even a fucking whippoorwill is drowning in indescribable pain.

Something laughs.

Something snaps in his head.

But Blood Summons keeps his cool


[+1 rage, but +1 diff on anything that requires focus in this scene.]
to Blood Summons

[Kalaratri] Kalaratri ranges amidst the muck, a neat, silver streak. Her fine fur catches the light of the failing moon when they is light to catch, liquid and lovely. She is a sleek wolf, light of foot, keeping to her lupus form here and now, in this place, pacing out in a ranging pattern with her packmates, lively, alert - without any protestations about the grossness of the place.

Grossness has promise. Something to kill, perhaps.

[Blood Summons] He focuses on the world around them, but his focus isn't enough to narrow down on just one spirit. He hears all of them, hears what is being done to them, and for a moment, for a very long tense moment, it looks as though the Fenrir is about to snap. It feels as though he is about to snap: his Rage flares up, becomes great enough that it rivals Kalaratri's, that it nearly overpowers his ability to control himself, but he does what he has to do. He tamps it down. He controls it.

With a frustrated snarl that starts out low in his chest before exploding out of his throat, the tawny-furred dire wolf wheels away from the path and turns to the Shadow Lord.

"They're in too much pain to speak," he says, fury staining his vocalizations. "They're being devoured. All of them."

[Revelation] [perception + alertness]
Dice Rolled:[ 5 d10 ] 5, 6, 8, 9, 10 (Success x 4 at target 6)

[Kalaratri] Per + alertness! Dif -2 for lupus!
Dice Rolled:[ 4 d10 ] 1, 5, 7, 10 (Success x 2 at target 4)

[Blood Summons] [Alertness+Perception: You And I Are Through Professionally. +1 diff (can't focus).]
Dice Rolled:[ 6 d10 ] 1, 1, 1, 3, 5, 10 (Failure at target 7)

[Wyrmbreaker] [percep + alert!]
Dice Rolled:[ 6 d10 ] 3, 3, 5, 5, 6, 7 (Success x 2 at target 6)

[Blood Summons] [Reroll!]
Dice Rolled:[ 6 d10 ] 1, 1, 5, 6, 9, 9 (Failure at target 8)

[Revelation] [intelligence + enigmas]
Dice Rolled:[ 5 d10 ] 1, 2, 3, 6, 6 (Botch x 1 at target 7)

[Wyrmbreaker] "Never mind, then." In comparison, the Ahroun is startlingly coolminded, cooltempered beneath the half-moon. Or; perhaps it's not cool, but control. Pace by pace, he advances, giving a small sneeze as mold rises to irritated his sensitive nose. "We'll find the root of this by other means."

[Tracking] There is a sound coming from the north. It's youthful and vibrant, and sounds like a hundred little childlike whispers on the wind. It talks, says something, and there is a great, pained groaning in response. Then unintelligible sounds. They know that there is something to the north, two large voices, then something distinctly personified as human... ish. HUman ish. Older than humans, though. The sound beckons them north.
to Kalaratri, Wyrmbreaker

[Tracking] There is a sound coming from the north. It's youthful and vibrant, and sounds like a hundred little childlike whispers on the wind. It talks, says something, and there is a great, pained groaning in response. Then unintelligible sounds. They know that there is something to the north, two large voices, then something distinctly personified as human... ish. Human ish. Older than humans, though. The sound beckons them north.

What Sinclair hears, however, is that they are supposed to head north. She hears the sound, more clear and distinct. She hears suggestions. The words, the tiny voices are hard to make out what their words actually are, but she knows that the words are important. Sinclair also notices that things that dare to get too close to the mold seem... stuck. A bird hops too close, lets a pained sound out and the mold starts to consume it. Sinclair knows that it is in their best interest to try and avoid getting... ehem... dirty.

She thinks about what she has learned, tries to place the voice ahead of her, and determines that it must be some air gaffling. Some spirit of Gaia trying to make this right as well. Obviously, they need to get out there quickly or else there would be trouble. Tainted air can't bode well. There's conflicting stories in her head, and in the end it's hard for her to tell whether or not the story about killer mold is something she read somewhere or something she dreamt up or something true.

But those voices, definitely had to be Gaian. Definitely

to Revelation

[Tracking] Blood Summons notices that things that dare to get too close to the mold seem... stuck. A bird hops too close, lets a pained sound out and the mold starts to consume it.
to Blood Summons

[Revelation] Her ears are twitching. Sinclair looks North, cocking her head to the side. She makes a low questioning noise in that direction, but then goes silent, listening, craning to listen. She watches as a bird hops too close to the mold and gets stuck in it, letting out a shriek as the mold crawls over it. She carefully edges back from the mold itself, but then her attention is drawn upward. She's listening still.

"Hearing something. Voices on the wind, maybe air gafflings. Want us to go North," she says finally, turning her head towards her packmates and the Godi.

[Wyrmbreaker] Wyrmbreaker turns his head this way and that, then rolls that motion into a loose shake, heavy fur riffling. "North, then. Let's prepare."

[Revelation] [Perception + PU]
Dice Rolled:[ 6 d10 ] 3, 4, 5, 5, 7, 8 (Success x 2 at target 6)

[Blood Summons] [Primal-Urge+Perception]
Dice Rolled:[ 7 d10 ] 1, 5, 5, 5, 8, 8, 9 (Success x 2 at target 6)

[Blood Summons] [Athletics+Dexterity (+2): WHEE]
Dice Rolled:[ 5 d10 ] 1, 6, 8, 8, 9 (Success x 3 at target 6)

[Blood Summons] [Gnosis: Activate Soak Talen.]
Dice Rolled:[ 6 d10 ] 2, 4, 6, 7, 9, 10 (Success x 3 at target 7)

[Revelation] [Dexterity + Athletics]
Dice Rolled:[ 9 d10 ] 1, 2, 3, 4, 6, 6, 6, 9, 9 (Success x 4 at target 6)

[Wyrmbreaker] -1Gn: soak talen!
-1Gn: bloody bandage!
-1Gn: luna's armor!
Dice Rolled:[ 10 d10 ] 3, 6, 6, 7, 7, 7, 7, 8, 8, 8, 10, 10, 10 (Success x 11 at target 7) [WP] Re-rolls: 3

[Kalaratri] [Dex + Athletics ]

[Wyrmbreaker] [percep + PU!]
Dice Rolled:[ 5 d10 ] 3, 5, 6, 7, 7 (Success x 3 at target 6)

[Kalaratri] Dex + Ath
Dice Rolled:[ 9 d10 ] 1, 1, 3, 4, 5, 5, 9, 10, 10 (Success x 1 at target 6)

[Wyrmbreaker] [dex + ath!]
Dice Rolled:[ 8 d10 ] 2, 3, 6, 9, 9, 9, 9, 10 (Success x 6 at target 6)

[Kalaratri] Per + Primal Urge -2 for lupus!
Dice Rolled:[ 4 d10 ] 2, 6, 10, 10 (Success x 3 at target 4)

[Kalaratri] -1 Gn: bloody bandage
-1 Gn: soak talen

[Revelation] [-1WP: Resist Pain
-1WP: Steelfur
Stamina + Science]
Dice Rolled:[ 6 d10 ] 3, 3, 6, 8, 8, 9 (Success x 3 at target 7)

[Tracking] Aside from obviously being of-the-wyrm, this seems to be a particle, a disease no different than what creates Grey Men in the real world. It's still filthy and disgusting, but it's nothing that they haven't seen before. They know that this? Should not be a problem in the least bit. It's nothing they haven't seen before...
to Blood Summons, Revelation

[Kalaratri] Kalaratri paces with her packmates, gleaming, silver. As they approach the heart of the trouble, her body bulks, grows, and she shifts up to hispo, shaking out her fur, eyes gleaming a pale, hoarfrost blue in the darkness, the great pump of her heart beating furiously inside the cage of her chest.

[-1 WP Resist Pain]

[Revelation] [Also, that would make her Dex + Ath roll diff 7, giving her 1 success rather than 4.]

[Tracking] Aside from obviously being of-the-wyrm, this seems to be a particle, a disease no different than what creates Grey Men in the real world. It's still filthy and disgusting, but it's nothing that they haven't seen before. They know that this? Should not be a problem in the least bit. It's nothing they haven't seen before...

That other sound, however... that's different. That other scent on the wind tells these two that there is another threat there. Something... persuasive. Something that leaves an oily filmy taste on their tongues.
to cricket, Kalaratri, Wyrmbreaker

[Tracking] When the garou all reach the clearing to the north, they are met with visions that seem... odd. They're not at all in a human shape, and as large as trees. They seem to know nothing more than eating and consuming, as made evident by the largest, grey-tinted ball of filth edging ever so slowly torwards a fox-spirit. The fox ducks down and darts off, but then there is that tingling sound on the wind again. Thousands of tiny voices saying inconceivable things.

The fox turns around, dazed, stops long enough that the orange-tinted mass of sludge and mold begins to morph around it, consume the fox as though this were simply its nature.

And it was. The sludge smelled disgusting. Expanded and grew outward and upward, and seemed content to leave only one creature alone.

Its limbs were long, and its frame small. The humanoid spirit darted from side to side, entirely sexless and tinged a pale blue. The spirit seemed to hover off the ground. Whispered and out came those thousands of voices. The air grew cold in the sprite's wake.

It regarded the intruders, and whispered something.

The balls of sludge didn't turn, but instead started their direction towards the garou...

[iniiiiiits!]

[Blood Summons] [Reflexive: -1WP, Activate Resist Pain.
+9]
Dice Rolled:[ 1 d10 ] 9

[Kalaratri]
Dice Rolled:[ 1 d10 ] 1

[Revelation] [+9]
Dice Rolled:[ 1 d10 ] 7

[Kalaratri] +9! Sorry. Total: 10

[Wyrmbreaker] They lope forward, three Unbroken and one Fenrir, their large paws moving deftly through muck and mire. Soon enough the pace increases -- they canter, and then they sprint flat-out, the black hispo moving to the lead now, claws stretching for distance.

They burst out of the dusty, moldy treeline, then, shedding clouds of spores. The clearing opens before them. Their enemies are ready for them, and ooze toward them.

"The blue thing first! Stay with me!"

[+20!]
Dice Rolled:[ 1 d10 ] 6 (Success x 1 at target 6)

[Tracking] Sprite: 9+1d10
Dice Rolled:[ 1 d10 ] 4

[Tracking] Slime: +3
Dice Rolled:[ 1 d10 ] 6

[Tracking] Mold: +6
Dice Rolled:[ 1 d10 ] 2

[Tracking] Slime abysmal
Mold also abysmal
Asha 10
Sprite 13
Sinclair 16
Bob 18
Lukas 26

[Tracking] (wait, slime, THEN mold)

[Tracking] Mold: Hmmn...
It lurches, it leans, and it attempts to smack Asha
[action: fling a Silver Fang]

[Tracking] Slime: a little more dexterous than its friend, it tries to do something similar, but to Sinclair instead...
[action: fling a Glass Walker]

[Kalaratri] [-1 WP Lambent Flame! 1a. Claw blue thing! 1b. claw blue thing! Rage 1. claw blue thing! Rage 2: claw blue thing!]

[Revelation] It's one thing to believe from a distance that a voice is kind. It's another to see the bearer of that voice directing hungry, animal-spirit-engulfing molds and slimes. And even if that weren't the case, if she weren't quick to pick up on the fact that the wee sprite is connected to the nasty sludges, there's her Alpha. Blue thing first.

Sinclair snarls, fur standing on end, and lunges.

[1a. Dodge Slime
1b.
1c.
R1. -- all bites on Sprite, moving to Slime if Sprite goes down]

[Tracking] The sprite, the blue-tinged spirit, takes a second and looks at the particularly daunting, particularly glowing Shadow Lord, and the spirit says... something.

What is said is between the spirit and the recipient of the message alone. Suffice to say, it must not be pleasant.

[Corruption! Sorry, Lukas!]

[Blood Summons] [1: Command Spirit, target: Sprite.]

[Wyrmbreaker] [-1WP Resist Pain!
1a. chomp sprite!
b. again!
c. again!
d. claw its eyes out!
R1. chomp!]

[Tracking] [roll it!]

[Wyrmbreaker] -4dice!
Dice Rolled:[ 9 d10 ] 1, 1, 3, 4, 4, 4, 8, 9, 9 (Success x 1 at target 5)

[Wyrmbreaker] str+2!
Dice Rolled:[ 9 d10 ] 1, 1, 2, 3, 4, 5, 6, 7, 10 (Success x 1 at target 6)

[Tracking] Sprite Soak!
Dice Rolled:[ 7 d10 ] 4, 6, 7, 8, 8, 8, 10 (Success x 6 at target 6)

[Wyrmbreaker] ....kahseeno, thou harlot!
-5 dice!
Dice Rolled:[ 8 d10 ] 1, 2, 4, 5, 7, 8, 8, 9 (Success x 4 at target 5)

[Wyrmbreaker] dam+3!
Dice Rolled:[ 12 d10 ] 1, 1, 2, 2, 3, 3, 4, 6, 7, 8, 9, 10 (Success x 3 at target 6)

[Tracking] Sprite Soak
Dice Rolled:[ 7 d10 ] 2, 4, 4, 5, 6, 8, 8 (Success x 3 at target 6)

[Wyrmbreaker] OH COME ON. -6!
Dice Rolled:[ 7 d10 ] 1, 4, 6, 7, 9, 9, 9, 10, 10 (Success x 6 at target 5) Re-rolls: 2

[Wyrmbreaker] DON'T FUCK ME ON THIS ONE, KAHSEENO!
Dice Rolled:[ 14 d10 ] 1, 1, 2, 2, 2, 2, 2, 3, 3, 4, 5, 6, 8, 10 (Success x 1 at target 6)

[Tracking] Sprite Soak!
Dice Rolled:[ 7 d10 ] 3, 4, 5, 8, 9, 10, 10 (Success x 4 at target 6)

[Wyrmbreaker] i'm gonna kill someone. -7, +2diff -- GO FOR THE EYES, BOO!
Dice Rolled:[ 6 d10 ] 1, 2, 2, 3, 5, 7, 10 (Failure at target 8) Re-rolls: 1

[Tracking] The first bite does very little good, and the Shadow Lord feels like he's eating air... Almost literally. Each snapping bite, each movement for the eyes, things that would make all of this so much less lethal fail. The sprite remains standing, unscathed and just looking at him with eyes that are too large and don't blink enough.

[Blood Summons] [-1WP: Activate Command Spirit.
1: Leadership+Charisma: Command Sprite to STFU. Diff: Sprite's Gnosis.]
Dice Rolled:[ 7 d10 ] 2, 4, 5, 7, 7, 7, 9, 10 (Success x 5 at target 7) Re-rolls: 1

[Tracking] The spirit immediately looks away from the Shadow Lord, whatever contact they had made was severed immediately, the feeling of impending dread lifted for a moment, and the spirit complies immediately. Instead, its attention drifts towards to Godi.

[Revelation] [1b. -3 (split) / +1 diff (steelfur)]
Dice Rolled:[ 10 d10 ] 2, 2, 3, 3, 4, 6, 7, 8, 9, 9 (Success x 5 at target 6)

[Revelation] [+4]
Dice Rolled:[ 12 d10 ] 2, 3, 3, 3, 4, 5, 7, 7, 7, 7, 9, 9 (Success x 6 at target 6)

[Tracking] Sprite Soak!
Dice Rolled:[ 7 d10 ] 1, 1, 2, 3, 3, 4, 6 (Failure at target 6)

[Wyrmbreaker] Almost instantaneously, Wyrmbreaker's head snaps toward Blood Summons.

"You can control it?"

[Tracking] Brutal Revelation succeeds, and is more than strong enough to rip the spirit's guts out. She tastes raw power, and there is blue, sparkling blood on her muzzle. TRue to Blood Summons' command, the spirit remains silent.

[Tracking] (ignore that!)

[Revelation] [1b. re-rolling! -4 (split) / +1 diff (steelfur)]
Dice Rolled:[ 9 d10 ] 1, 2, 3, 3, 6, 7, 8, 8, 9 (Success x 4 at target 6)

[Revelation] [+3]
Dice Rolled:[ 11 d10 ] 3, 4, 4, 6, 8, 8, 8, 9, 9, 9, 10 (Success x 8 at target 6)

[Tracking] Soak?
Dice Rolled:[ 7 d10 ] 1, 2, 2, 3, 6, 8, 9 (Success x 2 at target 6)

[Tracking] (ignore that soak!)

[Tracking] Brutal Revelation succeeds, and is more than strong enough to rip the spirit's guts out. She tastes raw power, and there is blue, sparkling blood on her muzzle. TRue to Blood Summons' command, the spirit remains silent. And the spirit falls, collapses into an elegant, but spindly pile. Not in Slumber, but certainly not going to get up any time soon.

[Wyrmbreaker] One word only, a sharp bark: "Don't kill!"

[Revelation] [1c. -5 (split) / +1 diff (steelfur), +1 (changing targets to Slime)]
Dice Rolled:[ 8 d10 ] 1, 4, 4, 5, 7, 8, 8, 8, 10 (Success x 4 at target 6) Re-rolls: 1

[Revelation] [+3, pulling at Incap if necessary]
Dice Rolled:[ 11 d10 ] 1, 2, 3, 5, 6, 6, 6, 7, 7, 9, 10 (Success x 6 at target 6)

[Blood Summons] You can control it?

All the Godi does is woof a distracted-sounded affirmative and turn his attention back to the two remaining entities.

[Tracking] Slime: Ew.
Dice Rolled:[ 8 d10 ] 2, 2, 5, 5, 6, 7, 8, 9 (Success x 4 at target 6)

[Tracking] [Sprite: Angry smacking of bob: YOU DON'T TELL ME WHAT TO DO! *huff* +1 diff]
Dice Rolled:[ 7 d10 ] 1, 2, 3, 3, 4, 6, 7 (Failure at target 7)

[Tracking] [oh, wait, nvm, ignore that, it's incap!]

[Kalaratri] [Asha: clawing slime. Cos even I'm not biting that crap!] -2
Dice Rolled:[ 10 d10 ] 2, 2, 2, 3, 6, 7, 7, 9, 10, 10 (Success x 6 at target 6)

[Kalaratri] Damage!
Dice Rolled:[ 12 d10 ] 1, 1, 2, 3, 3, 3, 5, 7, 8, 8, 9, 9 (Success x 3 at target 6)

[Tracking] Slime: soak!
Dice Rolled:[ 8 d10 ] 1, 2, 4, 4, 4, 7, 8, 8 (Success x 2 at target 6)

[Kalaratri] Asha: 1b. -3 clawing slime!
Dice Rolled:[ 9 d10 ] 3, 6, 6, 6, 6, 7, 7, 7, 8 (Success x 8 at target 6)

[Kalaratri] Damage!
Dice Rolled:[ 14 d10 ] 1, 3, 5, 5, 5, 5, 6, 8, 8, 9, 9, 9, 10, 10 (Success x 7 at target 6)

[Tracking] Soak?
Dice Rolled:[ 8 d10 ] 1, 1, 3, 3, 3, 9, 10, 10 (Success x 1 at target 6)

[Tracking] There's nothing but sludge and filth on Kalaratri's claws once she finishes. Her talons sink in, and with precision, she rends the slime and filth until it is nothing. Until the creature literally seems to break down from the force of her motions. The moon is waning away, standing full and proud at half, and the beast, literally, did not stand a chance against her.

It's nothing but dirt under her nails, all things considered.

[Tracking] Mold: thwap Klaratri!
Dice Rolled:[ 5 d10 ] 2, 3, 8, 9, 10 (Success x 3 at target 6)

[Tracking] Damage
Dice Rolled:[ 10 d10 ] 1, 3, 3, 3, 7, 7, 9, 9, 9, 10 (Success x 5 at target 6)

[Kalaratri] Soak!
Dice Rolled:[ 7 d10 ] 1, 3, 5, 5, 5, 9, 10 (Success x 1 at target 6)

[Revelation] [1a. Where we're going, we don't need roads.
-3! / +1]
Dice Rolled:[ 10 d10 ] 1, 1, 1, 2, 2, 3, 4, 9, 9, 9, 10, 10 (Success x 2 at target 6) Re-rolls: 2

[Revelation] [+1 OH FUCK YOU, YOU CINEMATIC SNOTFACE]
Dice Rolled:[ 9 d10 ] 1, 1, 2, 3, 4, 5, 6, 10, 10 (Success x 1 at target 6)

[Tracking] Mold: soak
Dice Rolled:[ 6 d10 ] 1, 2, 4, 4, 9, 9 (Success x 1 at target 6)

[Tracking] Damage
Dice Rolled:[ 5 d10 ] 5, 7, 7, 8, 8 (Success x 4 at target 6)

[Revelation] [Soak!]
Dice Rolled:[ 9 d10 ] 1, 4, 4, 5, 8, 8, 9, 9, 10 (Success x 4 at target 6)

[Tracking] Sinclair sinks her teeth into the only remaining bit of filth standing. She snaps her jaws into it, and finds that the creature feels like a living oil spill. It feels like it's trying to climb down her throat, but has no problem making absolutely certain that it does nothing of the sort.

[Wyrmbreaker] R1. chomp ze mold!
Dice Rolled:[ 13 d10 ] 1, 1, 1, 2, 3, 3, 6, 6, 6, 7, 7, 9, 9, 10 (Success x 5 at target 5) Re-rolls: 1

[Wyrmbreaker] fine. go have a nap. ZEN CHOMP ZE MOLD!
Dice Rolled:[ 13 d10 ] 1, 1, 2, 2, 5, 5, 8, 9, 9, 10, 10, 10, 10 (Success x 5 at target 6)

[Tracking] Mold soak?
Dice Rolled:[ 6 d10 ] 2, 2, 4, 5, 5, 7 (Success x 1 at target 6)

[Tracking] Damage!
Dice Rolled:[ 5 d10 ] 2, 4, 5, 6, 9 (Success x 2 at target 6)

[Revelation] [R1. You've got serious thrill issues, dude. / +1diff (steelfur)]
Dice Rolled:[ 13 d10 ] 1, 2, 3, 4, 4, 7, 7, 7, 7, 8, 8, 9, 9, 10 (Success x 8 at target 6) Re-rolls: 1

[Revelation] [+7]
Dice Rolled:[ 15 d10 ] 1, 3, 4, 5, 5, 5, 5, 6, 7, 7, 7, 8, 8, 9, 10 (Success x 7 at target 6)

[Tracking] Soak?
Dice Rolled:[ 6 d10 ] 2, 4, 6, 8, 8, 9 (Success x 4 at target 6)

[Tracking] Aaaaamd damage
Dice Rolled:[ 5 d10 ] 2, 3, 3, 4, 5 (Failure at target 6)

[Revelation] [Soak!]
Dice Rolled:[ 9 d10 ] 2, 6, 7, 7, 8, 9, 9, 9, 10 (Success x 8 at target 6)

[Wyrmbreaker] [soak!]
Dice Rolled:[ 21 d10 ] 2, 2, 3, 4, 4, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 9, 9, 10, 10, 10, 10 (Success x 14 at target 6)

[Tracking] The inpending battle does nothing to clear up the mold in the area.

Once it is over, after brutal Revelation and Wrymbreaker have finished laying into the mod, it fades from orange tinted to a glorious crimson red. In its own way, it's almost beautiful.The colors swirl, mix with its filth, and it breaks down, smaller and smaller and smaller until it was congealed blood on the ground. There is a pile of bone, half digested fox spirit in the mix, and smaller bones of wrens and lightwinged birds.

The filth has yet to spread, and for now, it seems to have stopped.

[Tracking] (*Brutal Revelation and Wyrmbreaker. When you guys put this in your journals, please fix that!)

[Wyrmbreaker] When all is ... not quite said and done, Wyrmbreaker tastes nothing but penicillin on his tongue. The black hispo's pink tongue licks in and out a few times. He paws at his muzzle.

Then, tread heavy but soft on this faintly damp, soft-giving forest floor, he pads over to the not-quite-dead sprite. Sniffs at it, and is satisfied to find it still marginally alive. Lifts his head and looks to the Theurge.

"Command it to reverse the damage it has done."

[Revelation] She's had worse things in her mouth.

As far as sentences go, that's not one Sinclair would say aloud in a gathering of mortals, or even most Garou. However, at least the Garou might have a clue what it really feels like to bite into something that has Alien-esque acidic blood exploding like a grape popped between your teeth. Not good, really.

She smacks her jaws a few times, spitting out a mixture of slime, fuzz, and blue sparkles. It's an odd mix. It looks like the oddest vomit ever, and that's from someone who has had more than a few weird nights in TJ. Sinclair wags her tail slightly behind her as she looks at it, then at what's left of what they fought.

Barks: "We awesome." And takes a few steps over to Asha, tail still going gentle and slow but pleased behind her as she nudges into her packmate, laying her muzzle over the Ahroun's back and rrrghing quietly.

[Blood Summons] When the battle is over, the Godi hasn't burnt off a drop of his own Rage, and his will is flagging. He's standing there with a somewhat wild look in his blue eyes when the spirits have all fallen to the ground and stopped fighting, he is the only one of the four Garou who hasn't moved to contribute his claws or fangs to taking down the corrupted spirits. All he had done, if it could be called "all," was stop the sprite from unleashing some great malevolence on the Fostern Ahroun.

His exhalations are growling with each outward rush of his breath, growling without meaning to, and he makes a concerted effort to silence himself when Wyrmbreaker addresses him.

The Godi regards the sprite for a moment, then says, "Damage didn't come from this spirit. It cannot undo it. We have to cleanse the area."

[Wyrmbreaker] The Ahroun turns, weight pivoting on his hindquarters, facing the Theurge fully now.

"You are so sure? What does it cost you to command it? Try; we see what happens. Then we cleanse what's left."

[Blood Summons] The Ahroun asks two questions without waiting for a response, and the metis shudders with the effort of not pacing, of not bristling. Even now, even with the sprite laying close to Slumber on the ground and the other two spirits decimated, the denizens of the forest are screaming in his ears. They're still being devoured. They're still threatening to drive him mad.

"I just told you what will happen," the Godi says. "Just like I'm telling you now: we need to cleanse the growth or it's going to get worse. That sprite can do nothing about it."

[Wyrmbreaker] Subtly, Wyrmbreaker's body language changes. His hindpaws plant wider, a base of power to spring from. The claws of his forepaws dig into the moldy earth. And his head lowers until it's level with his shoulders, his rising hackles visible.

"My hunt," he growls -- a reminder still and not a threat, but perhaps the last one, "my call. Command the spirit, Blood Summons."

[Revelation] Warcry's head lifts from Asha's back as Lord and Fenrir confront each other. She stares at the Godi as Lukas growls at him, and cocks her head to one side.

[Revelation] [Perception + PU: Whut wrong wif dat uglee wolf?]
Dice Rolled:[ 6 d10 ] 3, 4, 5, 6, 8, 9 (Success x 3 at target 6)

[Blood Summons] A human-born might have argued with him, might have conveniently forgotten the fucking Litany in favor of being right. Continuing to argue with the leader of the hunt is only going to end in someone's throat being torn out, and Blood Summons, as close to being out of his mind as he is, seems to recognize that this is the last time Wyrmbreaker is going to give him what to do before he loses his patience.

The Godi's lips twitch with a barely suppressed snarl, but he does not bare his teeth or continue to make eye contact. He tears his gaze away from the Ahroun, walks over to the fallen sprite, and nudges it with his muzzle.

Whatever he says to it isn't in any language that any of them can understand, and a moment later, they can practically feel his self-control wan as he does what he was told.

[-1WP: Activate Command Spirit.
Leadership+Charisma: Command Sprite to undo the damage in the area. Diff: Sprite's Gnosis.]
Dice Rolled:[ 7 d10 ] 1, 2, 3, 3, 4, 6, 9 (Failure at target 7)

[Blood Summons] [SERIOUSLY?]
Dice Rolled:[ 7 d10 ] 1, 3, 4, 5, 6, 7, 9, 10 (Success x 1 at target 8) Re-rolls: 1

[Wyrmbreaker] Nearly as soon as Blood Summons breaks off, Wyrmbreaker turns to his packmates.

"Let's cleanse. Warcry, help me gather the remains. Kalaratri, begin the Rite."

[Tracking] It doesn't move much. It sits up, reveals rows upon rows of perfect, needle teeth as it smiles. Those things were not there before; its mouth is useless for anything more than biting and producing a hollow sound that makes speech only a formality. It looks at Blood Summons. Its lips move, say words, but they are not at all congruent with what the theurge hears in his mind.

[Tracking] Undo the damage I have done?... Alright, the spirit says.

[Tracking] At that moment, animals scatter. The slow approaching stag, the one that had been wandering close enough to catch a look at what had happened, runs away quickly. Chestnut hares dart away, some falling intpo the mold and feeling themselves slowly start to break into pieces. To find themselves overwrought.

They run anyway, and the mold starts to spread, s it had before, but in little fingerlike threads. The blight spreads, despite the fact that those that were spreading it being dead. Animals run, and the mold spreads. The animals, the ones who had been drawn in, the ones that mindlessly approached the north, darted away.

Quickly.

[Tracking]


[Revelation] "Need to learn," she huffs, more muttering at herself than anything else as she moves over to start nudging dead spirit-animal bones and piles of sludge towards a central pile with her oversized paws. Her fur is still glistening, hairs scraping together with every step, shrieking. It poked uncomfortably at Asha when she nudged her packsister, as though Sinclair forgot that her coat was made of fucking metal for awhile there.

[Kalaratri] Asha has none of it in her mouth, but some of it is smeared over her silvered fur, into the furrows of the wounds that penetrated the supernatural protection granted her body by the sacrifice of her own blood. She shakes out her silvery fur, padding back over the distance she had been thrown from the battlefield, her eyes bright, her rage barely spent. Revelation barks, approaches, nudging her, and the Silver Fang turns in a narrow little circuit, acknowledging and then pacing through the path, careful of the mold.

Her Alpha directs her to perform a rite of cleansing, and she shifts to Crinos, producing a stick from one of the trees and readying herself for the first of two rites.

[Wyrmbreaker] Instantly, with a short, brutal snarl, Wyrmbreaker turns on the sprite -- teeth snapping.

[should i roll an attack?]

[Kalaratri] Ancestors to Rites!
Dice Rolled:[ 2 d10 ] 5, 5 (Success x 1 at target 8) [WP]

[Tracking] (nah, you have the dice necessary to just decimate the thing)

[Kalaratri] Cleansing!
Dice Rolled:[ 6 d10 ] 2, 2, 5, 7, 9, 10 [WP]

[Wyrmbreaker] There isn't much left to destroy. Like crushing tin. Like shredding paper. When Wyrmbreaker turns back, there's a faint blue ephemerality about his black muzzle, dripping from his white teeth.

He regards the Fostern Godi for a moment. Then, very plainly: "You were right." A beat. "Did you know that would happen?"

[Kalaratri] Cleansing x2!!
Dice Rolled:[ 6 d10 ] 1, 2, 5, 5, 6, 8 [WP]

[Blood Summons] This must be what life was like for Wrath: a red haze, everything an irritating burn underneath the skin where it can't be itched or relieved, the world a sharp threat just beyond the peripheral vision.

Wyrmbreaker tears into the sprite, ending it in a single gnash of his teeth, and the Godi looks as though he's on the verge of snapping. He's practically shaking with the Rage coursing through him, and as the Ahroun watches him, he slams into his lupus skin; a second later, he returns to his wire wolf form, his Rage diminished but still rivaling his ability to control himself.

When the Shadow Lord tells him he was right, his nostrils flare, but he says nothing. He waits.

"I didn't know what exactly it would do. I knew what it couldn't."

[Wyrmbreaker] The Ahroun's head tips to the side. Simply: "How?"

[Blood Summons] "Have you ever encountered Gray Men? They're caused by Banes. A Bane had to have caused the blight in the area, but that spirit wasn't a Bane; it was kin to a dark epiphling. The extent of its power was a Charm that it attempted to work on you. If it didn't cause the blight, it couldn't control it."

[Wyrmbreaker] "If you had laid your thoughts out the way you did now, Blood Summons," the Shadow Lord replies after a moment's thought, "I would have listened to you. You are a wise Crescent-Moon, and I should have trusted your judgment. I didn't because I didn't know you or your worth. And because when I asked for reasoning, you did not try to explain yourself to me.

"I am not an witless brute, Blood Summons. But I am your warleader. And when you refused a direct order without better reason than 'it wouldn't work', I read it as the blustering and challenge of a Fenrir who would not submit without a fight."

A pause.

"I will trust your counsel in the future. But you must first offer it."
 
Copyright Lukáš Wyrmbreaker 2010.
Converted To Blogger Template by Anshul .